
Guide a snake to eat fruits and be the longest snake ever! Unlock skins, collect unique items, avoid other snakes and challenge your friends for the highest score!
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Greek, Hungarian, Japanese, Korean, Norwegian +11 more
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Платные уровни за тупо змейку
Начало было неплохое, но после 3-х уровней выскакивает окошко "купить игру за приблизительно 140 рублей". Я бы понял если бы было здесь это как длс, но выставлять игру под видом бесплатное, а за продолжение требовать оплату, это как минимум нагло...
Blocky Snake is not strictly a game. It's an advertisement/demo for a Unity based mobile app that's been dumped on Steam as a cash grab. It's a common mistake when unfamiliar with Steam to launch demos/advertisements as full games on Steam instead of tagging them correctly as demos. Here's the instructions for putting a demo up on Steam, to demonstrate that there is a correct process for this, which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos This garbage is just the old Snake/Tron lightcycle game from the 1980's, but with 3D/iso looking minimalist low poly art. It's unclear if this is a direct asset flip, but it has the same qualities as an asset flip scam. While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. At the end of the day, I can only recommend full, correctly published games to gamers. In this case this seems to be a deliberate intent to mislead gamers. The game isn't free, you can play a little then the developer slaps you with a demand for in-game purchases to keep playing. The developer is trying to treat PC gamers like mobile app peasants. This is utterly unacceptable. Because this is just an advertisement, because it's a mobile app, because of the apparent deliberate attempt to mislead gamers, and because of the other problems with it, I can't recommend it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pierdzioch
我更希望是固定的上下左右的视角,而不是随蛇的运动轨迹随时转换视角,玩的很容易头晕。
só os primeiros níveis são gratuitos, depois é necessário pagar, não achei que valha a pena.
Rammstein
It's very fun and I thoroughly enjoy this game, however the way it's set up on steam is a lie. It's not free, it lest you play a couple levels for free ONCE and then it's about $2 to play further. Trying to play after the first few levels redirects you to a purchase page. Just make this game $2 and leave it at that mate.
wszystko mi się podoba w tej grze
начало игры: "ЕЕеее, как рулить?"
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.