
Five of you. Five of them. Face off in a battle where everything you build, destroy, construct or shoot has a devastating impact on the entire game. Build defences using a crazy range of block types and work together in this FPS where no game is EVER the same. NOW FREE TO PLAY.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love being a sneaky lil ninja and sneaking into the enemy's backline >:) Though putting up turrets and protecting our lawn is fun too. Clunky but satisfying game.
gone but never forgotten. o7
е-бать лабанов просто мастер для аболтусов припас свой маленький блокбастер
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Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9 years have passed and i think of you daily
free my man
F
Shout out to the yogscast for their top tier videos on this
你不要走阿QAQ
The game had no plaers when i tried to play it. Digging tunnels to infiltrate enemy base or ''build your base then attack'' mechanics were really fun.
Thought I'd ask AI just out of curiosity. To bring a 5v5 FPS like Block N Load back online, you realistically need about £30 to £100 ($40 to $130) per month. Because the game required a dedicated server per match rather than peer-to-peer hosting, your costs depend heavily on your player base. Summary Estimate: For a small community server revival holding around 50 - 100 concurrent players, expect to spend about £50/month ($65/month) to cover all necessary bare-metal instances and database requirements. As the player base scales, you can dynamically spin up more instances, but the entry price remains incredibly affordable. This probably wouldn't happen as Toadman Interactive has the IP rights ofc. Can but dream, but would love this game to be back again.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.