
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $595.9K — a different platform, not this one.
Block’hood is a neighborhood-building simulator that celebrates the diversity and experimentation of cities and the unique ecosystems within them. Budding city planners will have access to 90+ building blocks to arrange and combine and to create unique neighborhoods and discover the implications of their designs. The game will embark on a story of ecology and understanding as additional resources are always needed to unlock new blocks, configurations, and combinations to create more prosperous neighborhoods. Throughout the design process, players will need to avoid the decay of their city blocks by making sure each unit doesn’t run out of resources and become a strain on the complimentary units around them. Envision Your Neighborhood : Consider what Blocks are necessary for your neighborhood to thrive. There are no boundaries of what you can create with an expanding library of 90+ blocks. Generate Resources : Each Block you create has inputs and outputs and by understanding how each block is dependent on other blocks, you can create a productive network. Optimize your production and generate abundant resources for the dozens of intricate symbiotic relationships in your neighborhood. Avoid Decay : If blocks don't receive the inputs they need, they will decay over time and slowly become abandoned or destroyed. Once a block is abandoned or destroyed, you will have to remove it and avoid it from making other blocks decay further. Be careful as seeking an utopian neighborhood carelessly, can lead to dystopia. Unique Modes : Neighborhood designers an enjoy Sandbox Mode and Challenge Mode with modes for Education and Research planned for educational and academic use within the classroom.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $595.9K | 1.3K | 74% | $14.99 | |
| — | 340 | 76% | $9.99 | |
| — | 169 | 88% | $29.99 | |
| — | 10 | 60% | $11.99 | |
| — | 169 | 76% | $24.99 | |
| — | 110 | 86% | $24.99 |