
Blast Processed is a first-person platformer built around an infamous movement quirk of early FPS games: Rocket Jumping.
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About
Blast Processed is a first-person platformer built around an infamous movement quirk of early FPS games: Rocket Jumping.
Movement mechanics inspired by the full suite of Source Engine movement gamemodes like Surf and BHop. Enhancements have been made to key aspects of movement to be more welcoming for new players while not compromising on the depth of high-level play
Consistent gameplay where specific inputs consistently return the same results, allowing for pure tests of skill where the player is in full control of their character at all times
Ten official maps with level design inspired by Team Fortress 2's community-made jump maps & other Source movement gamemodes.
Visuals inspired by the early 3D PC games of the late 90s and early 2000s, designed to never infringe on the readability of the environments
A full replay system which saves your best times on maps to watch back or race against as a ghost
Official in-game leaderboards available through a Steam DLC.
More features to come over the course of Early Access. Visit my YouTube channel to keep up with development through my devlog series
This game is hard. While the mechanics of rocket jumping and advanced movement mechanics are tutorialized, it is highly recommended that you at minimum have an understanding of first-person movement mechanics and controls before playing.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥
fun
Like it, very simular to rocket jumping. I there are a few big problems like the checkpoints are way too small and you can miss them very easily, and the alarm for syncing rockets is pretty much too small of a time period.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Classic, haven't played it yet.
a great adaptation of source mechanics into something that feels designed with more intention and care
I never give reviews but I gotta give this traction and also love to the dev because this is such a banger that should be completed
The rocketer
short but satisfying. also very welcoming to new rocket jumpers
👍
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.