
Blast Course is a first-person puzzle-platformer centered around the classic game mechanic of Rocket Jumping. Control Kit in a day at work testing "Hyperboom", a revolutionary transport technology based on explosives.
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Blast Course is a first-person puzzle-platformer centered around the classic game mechanic of Rocket Jumping. Control Kit in a day at work testing "Hyperboom", a revolutionary transport technology based on explosives. Overcome four different levels with the help of your own "Hyperboom" and its set of modifications while testing the viability of this new product.
This game is, in a way, intended as a love letter to kinesthetic gameplay, exemplified through the possibility of combining complex movements with just one singular tool, bringing rocket jumping to the spotlight.
The goal of this game is to design rocket jumping from the ground up, bringing home its most engaging aspects, whilst streamlining it for a modern audience by getting rid of unnecessary complexities and making it more intuitive and less fiddly.
By conceiving complex jumps and maneuvers not as a test of skill, but as a solution to a puzzle, we can create levels that are potentially more complex, with more flexible pacing, and that put less pressure on players.
Project made for the B.A. in Interactive Product Design, B.F.A in Animation and B.F.A in Digital Design degrees of U-Tad, University of Technology, Arts and Design.

Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
¡BLAS CORS!
免费 有成就 没中文 爆破试炼 《爆破试炼》是一款以火箭跳跃经典玩法为核心的第一人称解谜平台游戏。 你将操控主角凯特,在工作日参与测试「超级爆轰」—— 一项依托爆炸原理研发的革命性运输科技。借助超级爆轰装置及其多种改装配件,闯过四个风格各异的关卡,同时完成这款全新产品的可行性测试。 致敬经典热门玩法 本作从某种意义上,是向体感操作玩法致以诚意之作。仅依靠单一道具就能组合出丰富复杂的移动方式,让火箭跳跃玩法重新成为焦点。 简化上手 人人可玩 游戏从零开始重构火箭跳跃机制,保留其最具魅力的核心乐趣,同时剔除冗余繁琐的设定,适配现代玩家习惯,操作更直观、门槛更低。 体感解谜关卡设计:重技巧 不拼速 将复杂跳跃与特技动作,不再作为纯粹的操作考验,而是化作解谜通关的思路解法。 关卡设计更具深度、节奏更自由舒缓,大幅降低玩家的竞速压力。 本项目为西班牙 U-Tad 科技艺术设计大学,交互产品设计学士、动画艺术学士、数字设计学士专业的毕业设计作品。
Took a bit of getting used to for me at first. Don't go into it expecting Source/TF2 like movement and air strafing. Once I got over the learning curve, it's actually a really fun short puzzle game with a heavy focus on explosion jumping, which I love. It inspires me to continue working on my own game projects!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
Динамичная гоночная аркада с элементами экшена: игроки мчатся по футуристическим трассам, используют оружие и бонусы прямо во время заезда, соревнуются за первое место в хаотичных заездах с взрывами и ловушками. Плюсы: быстрый и насыщенный геймплей — гонки сопровождаются перестрелками, взрывами и неожиданными препятствиями; разнообразие трасс с интерактивными элементами: трамплины, гравитационные поля, разрушаемые участки; широкий выбор бонусов и оружия — от ракет и мин до временных силовых полей и замедления времени. Минусы: нет русской локализации — интерфейс и подсказки на английском языке; высокая скорость игры может дезориентировать новичков — сложно одновременно управлять машиной и применять оружие; повторяемость некоторых трасс и механик после нескольких часов игры — новизна постепенно снижается. Итог: энергичная аркада для любителей безумных гонок с оружием — подойдёт тем, кто ценит динамичный геймплей, зрелищные столкновения и готов соревноваться в условиях хаоса, где победа зависит не только от скорости, но и от тактического применения арсенала.
Bad checkpoints towards the end and the game failed to mention you could switch rocket types.
I know how to pogo jump now 10/10
esta muy bien
pure kino, first run took me a little bit over 2 hours second run 17 minutes my pb is like 16 rn
If you are a pro TF2 player and know all about rocket jumping and the like I highly recommend this.
decent short game however you will get mad
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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