
Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
Most likely between $15.7M and $44.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 90% | approximately $26.2M |
| Google Play | $7.99 | 89% | approximately $695K |
| PlayStation | $24.99 | 93% | — |
| Xbox | $6.24 | 90% | — |
| GOG |
Cheapest copy: ≈ $0.36 on Xbox · Türkiye (−99%). Compare 47 prices in 15 markets →
Reviews
Themes across 2321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| $2.49 |
| 88% |
| #177 |
| Epic | $24.99 | 96% | — |
| Nintendo | $6.24 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Un véritable banger.
This game has the greatest utilizations of christianography and religious themes. A penitent one must continue their journey.
Este juego se compara a La Divina Comedia: es largo y entretenido, pretencioso y mal escrito. arte de dudosa calidad y un final insatisfactorio, para cerrar con broche de oro lo que los incultos llamarán "un clásico". Sin embargo, por ser un videojuego, lo calificaré como "positivo" para Steam, pero si tuviese que darle un puntaje, diría que este juego es la definición de un 7.
collect items that are a mostly useless and learn the lore of pointless artifacts but the greatest enemy in this game is the clumsy attack and defense mechanics, - especially the attack animations that leave you vulnerable.
Vaya pedazo de juego, recomendado si quieres pasar el rato sufiendo con algunos jefes, pero Gooood
The game looks beautiful and the exploration is fun, but combat and platforming are garbage. A lot of the moving platforms make you wait around for the cycles to line up and a lot of the bosses just spam you with random ♥♥♥♥. Combat against normal enemies is literally just waiting for them to attack, so you can parry them, since attacking them normally just takes too much time. Trash mobs shouldn't need 7 hits to kill while posing 0 danger to the player.
一个虔诚而痛苦的年轻人请求至高意志惩罚他 他把一根木头放在他坐着祈祷的地方。他希望有人能听见 他祈求痛苦,这样他就能减轻刺痛他灵魂的罪恶感。然后奇迹就出现了 他令根须长了出来,并且缠住了他的手臂与腿脚,但他既没有喊叫,也没有抱怨 这地的居民都为这事作了见证。他们都在那个年轻人永恒的愉悦面前祷告 这棵在他死后数年才发芽的三元树被命名为【三字之结】,因为三是它扭曲的树干的数量,也是那年轻人临终遗言的字数: 吾罪甚
The esthetics of this game are very cool.
美术与世界观塑造一流,但是手感一坨,bug也很多
Буду честен: техническая часть игры выполнена мягко говоря не на самом высоком уровне, но сеттинг, визуал и музыка с лихвой покрывают все недочёты