
Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
Most likely between $15.7M and $44.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 90% | approximately $26.2M |
| Google Play | $7.99 | 89% | approximately $695K |
| PlayStation | $24.99 | 93% | — |
| Xbox | $6.24 | 90% | — |
| GOG |
Cheapest copy: ≈ $0.36 on Xbox · Türkiye (−99%). Compare 47 prices in 15 markets →
Reviews
Themes across 2321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| $2.49 |
| 88% |
| #177 |
| Epic | $24.99 | 96% | — |
| Nintendo | $6.24 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
I got the game for under $5 during a sale, and it took me roughly 20 hours to get (nearly) 100% (I think I'm at 98% right now, some stuff is locked for me because there's an ending that was added alongside the last update, and you CAN get locked out of it. boooooooo). This is also not counting NG+, which has its own new content and bosses, as well as the time trial things. There's a lot here, and a dollar-to-hour value system has this game somewhere between "Solid" to "♥♥♥♥♥♥♥♥♥." Obviously, time isn't everything. Anyone can make an enormous walking sim and call it Crimson Desert, but only a really great game will actually feel worth your time. Blasphemous is one of those games. It just nails everything, top to bottom. The art and world design, the story, the level design and progression, the music JESUS ♥♥♥♥♥♥♥ CHRIST THE MUSIC. Everything is done with a level of polish and care rarely seen in AAA games, much less indie games. It's an honest to god rollercoaster from the first cutscene to the very end of the game, and ♥♥♥♥♥♥♥♥♥♥ was I seated and locked in for the whole playthrough.
This is one of the worst games I have played in a long while. All of the thought process is there for it to be something great but unfortunately, it falls short in regard to the balance of environment and enemies. I am giving up at the half way point, stuck in the library section because every time I take contact damage I am sent back and made to stand on where you cannot stand without summoning more enemies. This has been pretty common throughout the game where you get in these cycles of not being able to do much because of an enemy repeatedly attacking you and the recovery animation ending just as they are ready to attack you again. Movement is another huge issue in the game. Its rather clunky and slow, and although there is a feature to push through enemies, the game is inconsistent on which ones it applies to. Terrible hitboxes for them as well. The lore and art to me were somewhat interesting and I wanted to keep going to try and see how it would play out, but the gameplay itself is just far too frustrating for me to continue on with it although I really enjoy Metroidvanias.
Mundane stunlock mobs that'll doggystyle you into instadeath spikes with some of the clunkiest controls I've ever touched. ( ͡° ͜ʖ ͡°)
Данная игра восхитительна=Она повествует нам о Кающемся, последнему выжившему после резни, который ищет Mea Cupl'y. С первых минут игры вы познаете красоту 2d игр, рисовку, музыку, катсцены, они восхитительны, их полное изобилие, да-игра покажется тяжелой, условно как Dark Souls, не легкая-согласен, но часок=вы уже готовы, в игре куча концовок(НЕ СПОЙЛЕР) замейчайте мелочи, играйте в кайф, желательно на геймпаде, = БЫТЬ ДОБРУ =
Iha paska koiran myyrä imekää kullia
Probably one of the most inconsistent and unfun platformers i've ever played.
es una hermosura de juego... y aun mas la segunda parte recomendado
just not fun, gameplay feels really really sluggish. World feels a little boring. Art style + writing are phenomenal but that's kind of it
Ive played through the story once now. And with a broken heart I have to say that Blaspemous did not meet my expectations. While the story is super interesting and something I quickly got invested in, the combat leaves to be desired, more specifically the bosfights. Sadly they feel unpolished and very predictable. Every boss has one gimmick which gets overused and quite quickly boring. Which led to the boss fights feeling super unrewarding especially the final boss. Now i have only gotten one of the endings so far so perhaps i still get wowed further down the road. Another fail in my book is the map traversal. Not being able to fast travel from wherever to Teleport stations feels very tidious. Especially since you do not get any real hints on where to go or unlock specific items. So roaming around just to maybe find a new plattform thats been revealed, feels more like a task than fun. I really wanted to enjoy this game especially since i cannot praise this games art style enough, but in the end it left much to be desired for me personally
Muy Bueno