
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
Most likely between $2.5M and $7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $11.24 | 91% | approximately $4.1M |
| PlayStation | $9.49 | 89% | — |
| Xbox | $7.49 | 90% | — |
| GOG | $7.49 | 88% | #229 |
| Epic | $29.99 | 97% |
Cheapest copy: ≈ $3.26 on GOG · Russia (−71%). Compare 36 prices in 15 markets →
Reviews
Themes across 1533 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
79 hours later... I finally did it. What a journey. The platforming challenges? OOOOF. They almost turned me into a supervillain. 😭 There were moments where I was convinced my fingers had a built-in input delay. If I had just 20% faster reflexes, half of those challenges would've been free. Instead, I spent way too much time screaming, "COME ON, I PRESSED IT!" And yet... I can't even be mad. This game is phenomenal from start to finish. The exploration, the bosses, the world, the atmosphere—everything just clicks. And the soundtrack? It has absolutely no business being this good. It easily stands alongside the best music I've heard in any metroidvania. The best part is the memories. This game gave me so many weird, hilarious, frustrating, and unforgettable moments, and that's honestly pretty rare these days. Every time I finally beat a challenge after failing 50 times, I felt like I had just defeated the final boss of my own patience. I absolutely love metroidvanias, and playing this right after Hollow Knight felt like finding another treasure in the genre. What an amazing game. ❤️
能力锁牢完了,玩个恶魔城要在一小块地图标十几个点的。跑图更是牢,竟然2代了还惦记着你那破传送门,做个篝火点传送很难吗;然后还要用孱弱的角色性能去打超雄小怪,这难度曲线是没做QA吗?再就是反馈太差了,跟一代一样跑半天拿个用不到或是不知道在哪用的时尚小垃圾,瞬间就不想玩了。
I tried playing the first game when it came out and didn't like it, this one fixes all the problems I had with the first one and was a super fun game. The castlevania level was a super nice surprise! Cool artstyle, fun combat, really fun and flashy platforming that isn't tedious like the first one. My only big complaint is how many collectables there are and how poorly they're handled. There are 7 (cherubs, sisters, gold, seeds, ghost girls, letters, and the statueworker tools) not counting any of your usable equipment like altars and rosary beads. I may even be forgetting a few honestly. Its just way too much and the game does not track which ones you have or don't, or mark the map of which ones you've gotten. So you have to write it down yourself or mark the map yourself. Pretty lame :(, but that's the only major complaint I have.
Me está gustando, pero siento que le falta la oscuridad y la crudeza del primero. Lo hicieron demasiado "light" y, no sé... no termina de convencerme. Las animaciones me dan una vibra entre Disney y animé, cuando el primer Blasphemous tenía una estética mucho más sombría, perturbadora y, bueno... realmente blasfema. Además, los movimientos se sienten demasiado toscos y pesados. Extraño la fluidez que tenía el primero, porque a ratos incluso siento que los controles me fallan. Tampoco me convence el cambio de las paredes: antes tenías que mantener presionado el botón de ataque para quedarte aferrado, y aunque era un detalle simple, me gustaba mucho más. Ahora basta con agarrarse, pero el Penitente se resbala al poco rato y se siente raro. No sé... simplemente no me gusta ese cambio. También siento que el juego es bastante más fácil que el primero. Incluso el mapa te va indicando a dónde ir y qué tienes que hacer. Entiendo que eso hace la experiencia más accesible y seguramente mucha gente lo agradecerá, pero personalmente extraño esa sensación de perderme, explorar y descubrir las cosas por mi cuenta. Es una mejora en calidad de vida, sí, pero al mismo tiempo siento que le quita un poco de esa magia que tenía el primero. Eso sí, me encanta que hayan añadido más armas, aunque habría preferido que dejaran también la ♥♥♥ Culpa. La espada que la reemplaza se parece, sí... pero no es igual, y odio que no sea igual. En fin, me está divirtiendo y sigue siendo un buen juego, pero simplemente no puedo superar al primero. Para mí, Blasphemous es casi perfecto, y esta secuela, aunque buena, perdió parte de la esencia que lo hacía tan especial. Quizás sea cosa mía y de la nostalgia, pero no puedo evitar compararlos todo el tiempo... perdón. 😭
Esta travesía me ha llenado de Gozo en el alma privandome de culpa, con ilustraciones hermosas como la caida del alba que conforman los dibujos mas puros hechos con el alma, unos contaran este peregrinaje como una condena, mas yo gozo de este largo camino, pues en mi penitencia en el silencio, no tengo tampoco que refutar después de haber sido resucitado, ya eh completado mi anterior peregrinaje de un color platino brillante, es turno de emblemar este camino curvo y hacerlo un sendero de mi orgullo, incluso cuando carezco de bienes mayores teniendo una máquina de bajos recursos, es capaz de llenarme de júbilo y Gozo, pero solo los veteranos de antaño tienen permitido tomar el nuevo sendero de la culpa de aquel que camina en penitencia
I think it's a very entertaining game with good graphics. Besides that, the implementation of new weapons greatly improved the gameplay and the forced search for new areas. 😋
si
好
the game series that got me into metroidvanias. 10/10
Loved the first game (that I just completed, so there is no nostalgia bias) but hate its sequel, wtf happened ? - The clean hand-drawn 2D cinematics are an odd choice for me, it doesn't work as well as the pixel art ones from the first game - The animation feels too cartoonish - Some enemies look like NBA Players (the tall ones with a stick dealing elemental damage) ?? Can't unsee it - Movements are clunky when they don't refuse to work. - It's frustrating to have to switch weapons in combat to unlock movesets to avoid damage, because I don't want to fight with the stupid no range no damage little blades - The "arena" rooms are poorly designed (they remind me of the worst parts of Silksong). Metroidvanias really need to stop doing this, this is cheap game design to artificially boost playtime. - The foreground art can hide the vicious small enemies - If you die too much, picking your fervour back still doesn't fully restore the bar. So you can't cast prayers anymore and have to go back to the city to wipe out the guilt, very fun. Feel free to git gud me TLDR : too frustrating, less charm, poor game design choices