
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
Most likely between $2.5M and $7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $11.24 | 91% | approximately $4.1M |
| PlayStation | $9.49 | 89% | — |
| Xbox | $7.49 | 90% | — |
| GOG | $7.49 | 88% | — |
| Epic | $29.99 | 97% |
Cheapest copy: ≈ $2.55 on Xbox · Türkiye (−77%). Compare 45 prices in 15 markets →
Reviews
Themes across 1533 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
好玩上头,一个BOSS1小时起步。
jogo muito bom slk.
作为一款类银游戏来说算还不错。但是作为神之亵渎的续作,它没有那味了。人物性能有了很大提升,但是我喜欢的小故事少了很多。
I enjoyed my time with this game. I think it improved on the first in many ways. Graphics - The aesthetic matches the first game with gorgeous high-detail pixel art. Animations are a bit exaggerated, but not to the point of absurdity. The artwork and design is extremely creative and from a culture that doesn't get highlighted a lot in gaming. The environments are filled with so much little detail, texture, lighting, it's some of the best art I've seen in a while. Sound - The music in this game is pretty good, without being overbearing. The sound effects are excellent, I never felt confused by what was going on and they are all high quality. Gameplay, movement - The platforming in this game is very clean and responsive, and as you get upgrades it becomes more versatile. However, this is where I feel there's some criticism. The game doesn't actually give you too many varied abilities and they are all pretty familiar. I admit I was a little disappointed that we have yet another metroidvania that gives a wall jump, air dash, and double jump. Gameplay, combat - This was a mixed bag for me. There are 3 primary weapons in the game and of those, I used the 'slow, heavy' weapon the most. This and the balanced sword were great. The 'fast weak' swords however felt too limited to use and I relegated them to their secondary function of zipping around with mirrors when called for. Enemies are varied and generally well-placed, and the bosses all felt very fair. The final boss was quite a challenge. There's a lot of depth to this game I didn't really explore; all the weapons have special modes I rarely use, and you also get spells that I didn't use much either. Gameplay, exploration - The game has a large and intricate map, and gives you all sorts of goodies to go out and find. I really liked the mixture of secrets to hunt down. I wish the map supported more icons per square, or maybe had a higher resolution so I could add more icons in general. I also wish there was some sort of hint system for what areas still have certain collectibles left. Also, a way to have a minimap would have kept me from switching to map view every 5 seconds. In terms of theming I enjoyed the environments but felt a tad overwhelmed at first due to the many places I could go, and it took me a bit to get my bearings and understand where to go. The game keeps it's very strange and creepy body horror elements from the first game, which is memorable if not always pleasant to look at (the lady that upgrades your flasks and the guy taking care of his baby get special mentions) Story - The story is very similar to the first game, which is to say that there might be something that makes sense if you dig for it and make some guesses, but on the face of it it seems "everyone is religious, insane, and violent, and you gotta be those things too until you beat enough bosses". I am wondering how much of it might be me missing some cultural references and how much is symbolism, and how much is just "dark souls is confusing, we should also make our stuff confusing". Writing - There's not a huge amount of dialogue in the game, but the voice acting for it is great. However, the writing is very heavy with religious patterns and vocabulary and tries often to be poetic, and the result is that it's kind of a chore to listen to anyone or read anything. Sequel - This is a second game and I think it really improved on the key complaint I had with the first one, which was that the metroidvania 'progression' abilities were tied to equipped items, and you couldn't have them all equipped at once. This meant a lot of menuing. This game ditches that in favor of making items hot swappable and useful for both combat and exploration. I think this was an awesome solution. Weirdly, this game doesn't obviously reference any of the events of the first game; that's good to allow new players, and admittedly I couldn't explain the events of the first game if you asked, but at least how and why the main character got out of the corpse pile at the end would have been nice. DLC - I didn't pay the paid DLC and this led to some disappointment; the developers actually added to the base game map with things only accessible for those who get the DLC, and the game does not make this clear, so you'll find some doors and obstacles that you'd expect to eventually be able to overcome and instead you have to pay up or wonder. I did play the free DLC, and it was excellent, a short but satisfying love letter to Castlevania. It introduces a great 4th weapon that was a blast to use and a new mechanic that helped me in the final boss fight. Overall if you want one of the best looking, smoothest metroidvania games that doesn't do anything too novel but executes the formula really well, with some creative (and sometimes disturbing) designs and visuals, and especially if you enjoyed the first game, play this one.
一代我給了負評,但二代改進了所有一代的缺點。首先,操作手感非常細膩,讓跳跳樂的挑戰變得有趣,無力感也減少了,我想如果一代的玫瑰花跳跳樂出現在二代我肯定會很樂在其中(一代的心魔梯子也同樣得到改良,陷阱也不再是一碰即死,看得出製作組有刻意讓遊戲人性化一點)。 再來是這次的武器系統很多元。玩家一開始就能從三種武器裡選擇一把自己最順手的。且三種武器的特色各不相同,後期某些道路要善用三種武器的切換來通過,這是遊戲的樂趣之一,有一點想抱怨的是其中一把類似槌子的武器,使用場合有點受限,後期DLC甚至出現另一把性質很類似但能力更好的武器替代掉它,不免讓人覺得可惜。武器多樣的同時每把武器也有能力樹可以慢慢升級,可以依照玩家喜好選擇優先升級那些武器,給予玩家更多在戰鬥方面的選擇,再配合這次的詩歌、禱文讓戰鬥變得更豐富有趣。 地圖系統也更加方便,遊戲會幫忙標示重要NPC的位置,如果該NPC有任務也會特別標示,所以迷路的次數也減少了,比較不會有不知道先在要幹嘛的問題。 還有美術、音樂維持一代的高水準,但過場動畫變成了2D手繪,而不是像素動畫,個人認為像一代一樣保持話鋒一致比較好,每次進過場都有點畫風突變的割裂感。 最後,這款遊戲的內容量讓我玩的很過癮,是款優秀的作品,喜歡類銀河惡魔成的玩家都該玩玩看。 小抱怨,可以不要把付費DLC的內容放在一般遊玩時會經過的地方嗎?這讓我在全蒐集時出現很多困惑。
pues buen estilo artistico y buen doblaje
Jugar esto justo despues de pasarme el 1 fue como ver a Diosito volver a la tierra
最好玩的恶魔城之一
penance shall never end, it shall merely change its form, inflict pain, and condemn as it wills, for twisted are the paths of the miracle, twisted they were in the past, and twisted they shall remain in the future — Deogracias
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