
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
Most likely between $2.5M and $7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $11.24 | 91% | approximately $4.1M |
| PlayStation | $9.49 | 89% | — |
| Xbox | $7.49 | 90% | — |
| GOG | $7.49 | 88% | — |
| Epic | $29.99 | 97% |
Cheapest copy: ≈ $2.55 on Xbox · Türkiye (−77%). Compare 45 prices in 15 markets →
Reviews
Themes across 1533 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $7.49 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
the game series that got me into metroidvanias. 10/10
"Nudosos son los caminos del Milagro"
Loved the first game (that I just completed, so there is no nostalgia bias) but hate its sequel, wtf happened ? - The clean hand-drawn 2D cinematics are an odd choice for me, it doesn't work as well as the pixel art ones from the first game - The animation feels too cartoonish - Some enemies look like NBA Players (the tall ones with a stick dealing elemental damage) ?? Can't unsee it - Movements are clunky when they don't refuse to work. - It's frustrating to have to switch weapons in combat to unlock movesets to avoid damage, because I don't want to fight with the stupid no range no damage little blades - The "arena" rooms are poorly designed (they remind me of the worst parts of Silksong). Metroidvanias really need to stop doing this, this is cheap game design to artificially boost playtime. - The foreground art can hide the vicious small enemies - If you die too much, picking your fervour back still doesn't fully restore the bar. So you can't cast prayers anymore and have to go back to the city to wipe out the guilt, very fun. Feel free to git gud me TLDR : too frustrating, less charm, poor game design choices
absolute cinema
相比前作(云的),渎神2这款游戏更像是各方面80分的小六边形战士,难度也不高。遭遇战多,但构筑成型后战斗很爽,玩过很多类银河城,渎神2后期的战斗是最爽的;跳跳乐也多,但设置里可以关掉陷阱伤害,所以玩起来不红温;boss战我不知道为什么有人会觉得难,体感比空洞莉莉盐魂这些都要简单,我还没用什么轮椅的构筑。最大的缺点是缺了前作独一无二的艺术性,但横向比较同类游戏的话美术依旧能打。免费更新的dlc2也非常良心。
Getting fervour bar and defenses reduced after each death is such an idiotic mechanic. Die too many times on a boss and you can't even use prayers, fight becomes significantly more difficult. Great game ruined by poor design choices.
Jogo foda, acho perfeita essa estética e estilo de arte, tenho quase 50 horas de gameplay e até hoje não entendi a lore, amei!
I honestly like this sequel more than the original. The controls and gameplay feel tighter, and they expanded the game mechanics and freedom of choice by adding multiple weapons and and the altarpiece system. The moment to moment gameplay is deeper overall. Not to mention, the DLCs added have been great.
好
其实两年前打完渎神1我就买了本作,但是那时候我之罪dlc刚出而且后面打折都不痛不痒的没舍得买,前两天夏促突然发现居然有新折扣,遂直接购入,正好配合新dlc第三宗罪一起游玩 先说结论,本作除了过场时的像素动画没了,其他方面几乎是对一代的全方面升级,但也正是如此,本作从一款类银的类魂游戏彻底变成了一款正统类银,这使我已经感受不到苦痛奇迹的降临了()如果有人真的有喜欢前代那个吃了屎一样的手感,购入本作还需要慎重考虑(真的会有吗) 进入游戏最直观的感受就是主角的性能得到了大幅的提升,各种动作的硬直相较于前代少了很多,尽管不及大多数类银主角那么高性能也已经脱离残疾人的行列了。同时闪避的作用在本作中大幅提升,前代很多小怪都得强记弹反时机,这代闪避就可以躲开大部分攻击。与高性能配套的战斗系统也提速了很多,不过boss战依旧非常简单,原版基本上一半多的boss都可以初见过,最卡我的boss也没有超过五次。原版为竹笋头提供了三把武器,每把都有独特的玩法,但是建议开局不要选大锤,只有用其他两把武器你才能稍微感受到一点苦痛奇迹。而且用其他两把武器之后玩大锤会感觉游戏体验有了质的提升,就像只有便秘才能知道畅快的拉屎有多爽()除此之外付费dlc和免费更新还另外给了两把武器,估计以后还会有新dlc补齐最后一把 在收集探索方面本作是一个标准的类银模板,以主城为中心向四周发散错综复杂的各种四通八达的区域,不过椅子非常多。单论原版体量上没有比一代(不含联动)大上太多,大概都是15个小时左右的体量,地图设计水平也半斤八两,都是开局比较自由后面又偏向线性流程。不过6月的免费更新更新了一张全是致敬恶魔城的新区域,大概会有一个半小时左右的体量,质量非常高。与前作只能带三个的圣物系统不同,本作获得的新能力都可以同时生效了,至今不知道前作设计师怎么想出来圣物这个脑溢血的机制,而且本作竹笋头终于能二段跳了,没爹他洗没爹他洗。跳跳乐方面至少原版大多数都是非常简单的,如果喜欢赤石可以去购入我之罪dlc() 视听方面依旧顶级,不过相较于前作略逊一筹。一是像素动画的画师好像跑路了,其次本作的怪物或是npc也没有前作那么怪诞恐怖了,不过整体与世界观相配合给我的体验依旧优秀 可能有人喜欢类银又对前作的难度望而却步,那我非常推荐尝试一下本作,和木兰花一样,本作也是在保有原本风格的情况下解决了前作的许多痛点。尽管很难像前作一样给人带来独一无二(bushi)的体验,但作为类银游戏可以说是平稳落地。srds前作的难度只要能接受那便秘的手感其实并不高吧()