
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
Most likely between $2.5M and $7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $11.24 | 91% | approximately $4.1M |
| PlayStation | $9.49 | 89% | — |
| Xbox | $7.49 | 90% | — |
| GOG | $7.49 | 88% | — |
| Epic | $29.99 | 97% |
Cheapest copy: ≈ $2.55 on Xbox · Türkiye (−77%). Compare 45 prices in 15 markets →
Reviews
Themes across 1533 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $7.49 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
lesmes 0/10 fight, pls dont ever create games again
好
I think it's a very entertaining game with good graphics. Besides that, the implementation of new weapons greatly improved the gameplay and the forced search for new areas. 😋
Jogo foda, acho perfeita essa estética e estilo de arte, tenho quase 50 horas de gameplay e até hoje não entendi a lore, amei!
Loved the first game (that I just completed, so there is no nostalgia bias) but hate its sequel, wtf happened ? - The clean hand-drawn 2D cinematics are an odd choice for me, it doesn't work as well as the pixel art ones from the first game - The animation feels too cartoonish - Some enemies look like NBA Players (the tall ones with a stick dealing elemental damage) ?? Can't unsee it - Movements are clunky when they don't refuse to work. - It's frustrating to have to switch weapons in combat to unlock movesets to avoid damage, because I don't want to fight with the stupid no range no damage little blades - The "arena" rooms are poorly designed (they remind me of the worst parts of Silksong). Metroidvanias really need to stop doing this, this is cheap game design to artificially boost playtime. - The foreground art can hide the vicious small enemies - If you die too much, picking your fervour back still doesn't fully restore the bar. So you can't cast prayers anymore and have to go back to the city to wipe out the guilt, very fun. Feel free to git gud me TLDR : too frustrating, less charm, poor game design choices
敌对角色血厚伤高,玩家自个伤低血薄,操作手感一坨,地图设计也很有待提高,说好玩的怕是没吃过细糠,没怎么玩过类银河恶魔城,不推荐。
相比前作(云的),渎神2这款游戏更像是各方面80分的小六边形战士,难度也不高。遭遇战多,但构筑成型后战斗很爽,玩过很多类银河城,渎神2后期的战斗是最爽的;跳跳乐也多,但设置里可以关掉陷阱伤害,所以玩起来不红温;boss战我不知道为什么有人会觉得难,体感比空洞莉莉盐魂这些都要简单,我还没用什么轮椅的构筑。最大的缺点是缺了前作独一无二的艺术性,但横向比较同类游戏的话美术依旧能打。免费更新的dlc2也非常良心。
Good game.
absolute cinema
"Nudosos son los caminos del Milagro"