
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
Most likely between $2.5M and $7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $11.24 | 91% | approximately $4.1M |
| PlayStation | $9.49 | 89% | — |
| Xbox | $7.49 | 90% | — |
| GOG | $7.49 | 88% | — |
| Epic | $29.99 | 97% |
Cheapest copy: ≈ $2.55 on Xbox · Türkiye (−77%). Compare 45 prices in 15 markets →
Reviews
Themes across 1533 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
非常好的游戏
El 1 es buenísimo, una obra maestra. Pero éste, el 2do, toma todo lo que hace increíble al primero y lo mejora por mil (incluyendo la duración). Tiene tantas cosas bien hechas e interesantes. Aún ni siquiera lo termino y ya me parece una joya. Al primero le dediqué muchas horas de lo bueno que era, pero creo que este se va a llevar muchas más. Un placer volver a escuchar su música y volver a encantarme con su lore, que son las dos cosas que más me atrapan. Si tuviese que diferenciar lo más importante del primero, sería el que posee más versatilidad en todos los ámbitos. En especial respecto de las armas y habilidades. Sin más que agregar, una auténtica joyita.
мужик с сиськами
画风太喜欢了
si
absolute cinema
Loved the first game (that I just completed, so there is no nostalgia bias) but hate its sequel, wtf happened ? - The clean hand-drawn 2D cinematics are an odd choice for me, it doesn't work as well as the pixel art ones from the first game - The animation feels too cartoonish - Some enemies look like NBA Players (the tall ones with a stick dealing elemental damage) ?? Can't unsee it - Movements are clunky when they don't refuse to work. - It's frustrating to have to switch weapons in combat to unlock movesets to avoid damage, because I don't want to fight with the stupid no range no damage little blades - The "arena" rooms are poorly designed (they remind me of the worst parts of Silksong). Metroidvanias really need to stop doing this, this is cheap game design to artificially boost playtime. - The foreground art can hide the vicious small enemies - If you die too much, picking your fervour back still doesn't fully restore the bar. So you can't cast prayers anymore and have to go back to the city to wipe out the guilt, very fun. Feel free to git gud me TLDR : too frustrating, less charm, poor game design choices
Unfortunately, I did not enjoy this game as much as the first one. It's too tedious and not fun to go through. Checkpoints don't feel rewarding and the new dying system is not fun or fair. I, however, loved the boss fights, they are insanely fun. The enemies though? Why do some enemies have multiple health bars, they are regular joes, that's silly. Loved the first game, keep up the good work, did not deliver this time.
二代比一代玩法和内容更多,操作也更流畅。全成就方面,比一代要容易多了,就是地图100%有点难,有些传送门和隐藏房间容易漏掉
好