
Dive in the metaphorical universe of Blank, a third-person puzzle-platformer game with stealth aspects. In a world filled with headless people, you must escape from the claws of the Metropolis, switch perspective to find the right path through this dystopian world and recover Blank’s true identity.
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About
This game requires a controller and is currently only available in French.

Caught in the infinite routine of the Metropolis, a city where nobody is allowed to have a head, Blank feels an urgent need to escape from this suffocating world. Filling the hole above his neck by a mannequin head, he begins his journey towards freedom where he’ll meet several colourful characters along the way and discovers the secrets of the Metropolis, the Headless people and his own identity.
Blank’s gameplay is based on one main mechanic: Perspectives. It’s a power that allows you to make different elements of your environment appear and disappear. Furthermore, you’ll have to solve navigation puzzles in order to reach your next objective and progress in the game and this, without being seen by any enemies that might be lurking around.

Blank is a school project developed by the class of 2018-2019 of Campus ADN, a public video game college in Montreal, Quebec, Canada. It’s one of the two games of the cohort, along with the other game Ope, also available on Steam. Blank was created in only 15 weeks of production by a team of 27 devoted students enrolled in Animation, Level Design and Modeling programs during their third semester, under the lead of local industry professionals. They have put all of their heart into it and sincerely hope you’ll have as much fun playing it than they had working on it.
Blank Production Team
Genres
Stats
Languages: French
Engagement
Reviews
Le concept est plutôt bon avec un gameplay très sympathique bien qu'un peu redondant sur la fin. L'augmentation de la difficulté est très bien gérée. Des graphismes acceptables et une bonne ambiance. Seul gros défaut : l'ambiance sonore est insupportable. Je me doute que les étudiants qui ont fait ça ne sont pas forcément spécialisés dans la musique, mais à ce moment, il faudrait ajouter une option dans le menu permettant de la désactiver, car les sons du jeu donnent carrément mal à la tête. Le jeu est très bon à condition d'y jouer sans son.
Gostei muito desse jogo, ele e muito intuitivo e deveras fácil de se jogar, cheguei ao final do jogo em menos de 10 minutos. isso deixa o jogo muito divertido sendo que a feature de poder voar ao invés de pular foi o melhor acerto do jogo. Recomendo muitooo.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
[h1]Before I played Blank, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
the dumbest game i've ever seen
Güçlü gizlilik özelliklerine sahip üçüncü şahıs bir bulmaca-platform oyunu olan Blank'ın mecazi evrenine dalın. Başsız insanlarla dolu bir dünyada Metropolis'in pençelerinden kaçmalı, bu distopik dünyada doğru yolu bulmak için bakış açınızı değiştirmeli ve Blank'ın gerçek kimliğini geri kazanmalısınız.
Quelques problèmes par-ci par là, mais globalement un très bon jeu. Excellentes mécaniques et level design. Le visuel, les animations et les 3C sont globalement aussi bons. Le fun est présent! Ayant moi-aussi travaillé sur un jeu du Campus ADN, je comprends le challenge et je trouve qu'il a été relevé avec brio! Good job guys!
Jeu de plateforme avec quelques énigmes. Franchement assez cool, même si il y a quelques bugs graphiques vers la fin qui compliquent le jeu. Les dessins sont assez originaux et nous gardent à l'intérieur de l'histoire.
Very subtle metaphysical commentary on the Metropolis project and the universal concept of blankness, despite a seemingly data-rich install with bright visuals and collidable objets. Not to be downloaded on metered data plans for obvious reasons.
Nice game! Lots of cool puzzles and fun platforming!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.