
Welcome new warriors looking for their dream weapon, collect the needed resources, craft and sell them their desired weapon. Upgrade your garden so you can collect exotic resources and complete more lucrative recipes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Жена сказала если на этом обзоре будет 50 лайков и 5 наград , она купит ящик пива, мужики выручайте! My wife said if this review gets 50 likes and 5 awards, she will buy a case of beer, guys help me out!
It is focking minging.
[i]Blacksmith Weapon Merchant[/i] is a brainless clicker/incrementer... you know the type, click on stuff to make numbers go up so you can buy stuff to help you click on stuff to make numbers go up so you can buy stuff to... you get the idea. The brainless gameplay is, unsusprisingly, accompanied with an equally low quality technical implementation and poor presentation, resulting in yet another horribly low quality shovelware game that might as well have been done in a web browser. Unethically, this is "paygated" in that you can't "progress" (get more numbers) unless you buy the crap DLC... making this a non-free cash grab/scam. Buyer beware. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Now on to pricing and value for gamers. You're expected to pay up $8 USD to unlock content through DLC purchases. The game should not be considered completely unlocked until you empty your wallet for the developer. This is misleading and predatory pricing on a product falsely marketed as "free". In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 8 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Nope. There's no up front cost here, but I still feel like I got ripped off, and I didn't even spend any money. That's how bad this is.
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Hours played at review time, across 40 reviews with recorded playtime.
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[h1] (☞⚆ゝ⚆)☞ Recommend [/h1] The game is straightforward: you have customers who need sticks or stones, or both. Your goal is to serve them efficiently and quickly to earn money and survive. The graphics are simple, and the music is enjoyable. Overall, I really like this game. It's free, so give it a try! (~˘▽˘)~
「クリッカー」として上げられていたのでDLしてみたが全然クリッカーじゃなかった件について 左側の依頼を基に右側で素材集めるだけのゲームだが… 〇いちいち採取に待機時間が発生する 〇依頼こなせないとライフが減り全部削れると終了 放置ゲーと言うよりファミコンでよくあるようなもの。ランキングもあるっぽい。 こまめに土壌改良しないとすぐ上位素材希望する客で埋まって詰む と言ってすぐ土壌改良すると採取場が上位素材で埋まって詰む
Not recommended. I came in with low expectations and was almost pleasantly surprised. The graphics are low grade, game play is limited and there is not much depth at all. However, the concept is addictive and there are a bunch of upgrades that add a mild layer of strategy. Sadly, the spawning of stones is so low that you will lose over and over no matter how efficient you are. Even for free, I cannot recommend since the game will just frustrate you.
My name is Walter Hartwell White. I live at 308 Negra Arroyo Lane, Albuquerque, New Mexico, 87104. This is my confession. If you're watching this tape, I'm probably dead, murdered by my brother-in-law Hank Schrader. Hank has been building a Virtual Youtuber empire for over a year now and using me as his recruiter. Shortly after my 50th birthday, Hank came to me with a rather, shocking proposition. He asked that I use my Live2D knowledge to recruit talents, which he would then hire using his connections in the Japanese utaite world. Connections that he made through his career with Niconico. I was... astounded, I... I always thought that Hank was a very moral man and I was... thrown, confused, but I was also particularly vulnerable at the time, something he knew and took advantage of. I was reeling from a cancer diagnosis that was poised to bankrupt my family. Hank took me on a ride along, and showed me just how much money even a small indie channel could make. And I was weak. I didn't want my family to go into financial ruin so I agreed. Every day, I think back at that moment with regret. I quickly realized that I was in way over my head, and Hank had a partner, a man named Motoaki "Yagoo" Tanigo, a businessman. Hank essentially sold me into servitude to this man, and when I tried to quit, Yagoo threatened my family. I didn't know where to turn. Eventually, Hank and Yagoo had a falling out. From what I can gather, Hank was always pushing for a greater share of the business, to which Yagoo flatly refused to give him, and things escalated. Yagoo was able to arrange, uh I guess I guess you call it a "hit" on my brother-in-law, and failed, but Hank was seriously injured, and I wound up paying his medical bills which amounted to a little over $177,000. Upon recovery, Hank was bent on revenge, working with a man named Riku Tazumi , he plotted to kill Yagoo, and did so. In fact, the bomb that he used was built by me, and he gave me no option in it. I have often contemplated suicide, but I'm a coward. I wanted to go to the police, but I was frightened. Hank had risen in the ranks to become the head of the Cover Corp, and about that time, to keep me in line, he took my children from me. For 3 months he kept them. My wife, who up until that point, had no idea of my vtubing activities, was horrified to learn what I had done, why Hank had taken our children. We were scared. I was in Hell, I hated myself for what I had brought upon my family. Recently, I tried once again to quit, to end this nightmare, and in response, he gave me this. I can't take this anymore. I live in fear every day that Hank will kill me, or worse, hurt my family. I... All I could think to do was to make this video in hope that the world will finally see this man, for what he really is. My name is Walter Hartwell White. I live at 308 Negra Arroyo Lane, Albuquerque, New Mexico, 87104. This is my confession. If you're watching this tape, I'm probably dead– murdered by my brother-in-law, Hank Schrader. Hank has been building a meth empire for over a year now, and using me as his chemist. Shortly after my 50th birthday, he asked that I use my chemistry knowledge to cook methamphetamine, which he would then sell using connections that he made through his career with the DEA. I was... astounded. I... I always thought Hank was a very moral man, and I was particularly vulnerable at the time – something he knew and took advantage of. I was reeling from a cancer diagnosis that was poised to bankrupt my family. Hank took me in on a ride-along and showed me just how much money even a small meth operation could make. And I was weak. I didn't want my family to go into financial ruin, so I agreed. Hank had a partner, a businessman named Gustavo Fring. Hank sold me into servitude to this man. And when I tried to quit, Fring threatened my family. I didn't know where to turn. Eventually, Hank and Fring had a falling-out. Things escalated. Fring was able to arrange – uh, I guess... I guess you call it a "hit" – on Hank, and failed, but Hank was seriously injured. And I wound up paying his medical bills, which amounted to a little over $177,000. Upon recovery, Hank was bent on revenge. Working with a man named Hector Salamanca, he plotted to kill Fring. The bomb that he used was built by me, and he gave me no option in it. I have often contemplated suicide, but I'm a coward. I wanted to go to the police, but I was frightened. Hank had risen to become the head of the Albuquerque DEA. To keep me in line, he took my children. For three months, he kept them. My wife had no idea of my criminal activities, and was horrified to learn what I had done. I was in hell. I hated myself for what I had brought upon my family. Recently, I tried once again to quit, and in response, he gave me this. [Walt points to the bruise on his face left by Hank in "Blood Money."] I can't take this anymore. I live in fear every day that Hank will kill me, or worse, hurt my family. All I could think to do was to make this video and hope that the world will finally see this man for what he really is
Blacksmith Weapon Merchant — бесплатная казуальная игра в жанре кликера и менеджера ресурсов. Игрок выступает в роли кузнеца: собирает ресурсы (дерево, камни и минералы), изготавливает оружие по заказам клиентов и улучшает мастерскую, чтобы получать более сложные и прибыльные заказы. Игра одиночная, на PC, с достижениями Steam и поддержкой нескольких языков (в т. ч. русского). Плюсы: бесплатная модель распространения; простой и понятный геймплей — легко начать играть; постепенное усложнение: новые ресурсы и рецепты открываются по мере прогресса; система улучшений — развитие сада и инструментов ускоряет сбор ресурсов; достижения Steam; пиксельная графика в ретро‑стиле — создаёт уютную атмосферу; короткие игровые сессии — подходит для коротких перерывов; процедурная генерация заказов — добавляет вариативности. Минусы: высокая сложность на старте — нужно грамотно балансировать сбор ресурсов, иначе можно быстро проиграть (3 жизни); зависимость от RNG: неравномерное появление ресурсов (например, много деревьев и ни одного камня) может привести к поражению; нет сохранения прогресса — игра не сохраняет состояние между сессиями; ограниченная реиграбельность: после достижения 10 000 заказов цели для прогресса заканчиваются; DLC носят чисто косметический характер и не влияют на геймплей; быстрый темп на поздних этапах — экран становится перегруженным, требуется автокликер; отсутствие сюжета — игра сфокусирована исключительно на механике кликера. Итог Blacksmith Weapon Merchant подойдёт любителям казуальных кликеров, менеджеров ресурсов и пиксельной эстетики, кто ценит простые, но затягивающие механики. Игра привлекает бесплатным доступом, постепенным развитием и ретро‑стилистикой. Однако отсутствие сохранения прогресса, зависимость от случайности и ограниченная реиграбельность могут не устроить тех, кто ищет глубокие стратегии, сюжетные линии или игры с долгосрочными целями после достижения максимума. Хороший выбор для коротких сессий, если готовы к вызовам на старте и динамичному темпу в конце.
Recommended (Informational) Blacksmith Weapon Merchant is a simple resource management clicker—a sufficient time-waster where you gather resources to fulfill an endless stream of blacksmith orders. The gameplay focuses on clicking, prioritizing upgrades, and managing resource types, which accelerates as you progress. The hardest part is the early game: if you don’t balance stick and stone gathering, dissatisfied customers can cause you to lose lives. Once you get past initial upgrades, efficiency improves significantly with more workers and faster pickups. The game doesn’t really end—after reaching the highest recipe tiers and lightning-fast workers, progress is limited only by resource spawn speed. DLCs are purely cosmetic, and there’s no real replay value—one run essentially shows you everything. For achievement hunters, 100% completion takes about 30 minutes, with later stages easily managed with an autoclicker due to screen clutter. Overall, it’s a bug-free, free game worth trying if you enjoy clickers, but don’t expect long-term depth.
不斷按五分鐘才一個升級是弱智嗎? 這遊戲只適合不想用腦和浪費時間生命的人玩! 想玩科技樹升級節奏遊戲大家可玩despotism 3k go playing "despotism 3k" instead of this brain death game
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