
Battle and survive hordes of monsters in this high octane casual game with rogue-lite elements. Defeat bosses, hot-wire cars and stack powerups. How long will you survive?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Russian*, Simplified Chinese*, Japanese*, Portuguese - Brazil**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一次玩优先跑图,别去打boss,跑楼蹲点就好了
2024.8.28,能在我死之前玩到完整版吗??
Для бесплатной игры пойдёт.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可互动地形少,建议添加可进入建筑做特殊任务 击杀效果弱,像慢动作,建议增加布娃娃效果,枪械子弹可根据不同枪变更大小 升级时加载慢(可按a跳过) 在地图边缘,与建筑构成的巷子里,可以建立很长时间的无敌防守 没有磁铁一次性道具(直接吸完全图金币/经验球) 上述一次性道具居然做成了技能 部分道具例如电锯,1个变2个居然要杀小boss才能获得,升级没有 c4,粘液等道具只能往脚下扔 技能不要做成每个人都可以带的,建议做成职业专属技能 建议添加职业: 工程师可以提高无人机,哨兵机枪的性能 近战兵使用近战可以有更快的攻击速度 枪械专家使用枪更牛逼,更多枪械可以拿 陷进大师陷阱更疼 幸运多米诺可以有更高的闪避和更多重选机会 经济学家可以获得更多钱和经验 巨石强森可以拥有更高血量和血量恢复 看门狗可以使用地形杀,操控僵尸,隐身 炼金术士可以慢慢毒死和传染毒 优点:靠近高大建筑边缘建筑会收缩以防挡视野,很有创意,比别家的透明化好多了(但是为什么只是部分建筑收缩呢) 低多边形风格很喜欢 载具割草很爽,但是只有最后才有 Less interactive terrain, it is recommended to add a building to do special tasks Kill effect is weak, like slow motion, it is recommended to increase the doll effect, firearms bullets can change the size according to different guns Slow loading when upgrading (can be skipped by pressing a) On the edge of the map, in the alleys and buildings, you can build invincible defense for a long time No magnet disposable props (directly suck the whole picture gold / experience ball) The above disposable props actually made skills Part of the props such as chainsaw, 1 change 2 actually have to kill small boss to get, upgrade no C4, mucus and other props can only be thrown at the foot Skills do not make everyone can bring, it is recommended to make professional exclusive skills It is recommended to add occupations: Engineers can improve the performance of drones, sentry machine guns Melee soldiers can have a faster attack speed with melee Gun experts use guns more powerful, more guns can take It hurts more to fall into a master trap Lucky Domino can have higher dodge and more chance to reelect Economists get more money and experience Dwayne 'The Rock' Johnson Can Have Higher Health and Health Recovery Watchdog can use terrain to kill, manipulate zombies, and invisibility. Alchemists can slowly poison and infect Pros: Near the edges of tall buildings, buildings shrink to prevent them from blocking the view. Very creative, much better than the transparency of others (but why only part of the building shrinks) I like the low poly style. It's great to have a vehicle mowing, but only at the end.
不难打僵尸。
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] This is an advertisement for a Unity asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a bunch of Synty asset packs and a couple of lame game blueprints, threw them in a blender, changed the name, and submitted it to Valve as if it was their own game.[/quote] "Biters & Bullets: Prologue" is not a game. It's an advertisement for a product called "Biters & Bullets". Biters & Bullets is a garbage tier Unity asset flip, the developer stole a bunch of Synty asset packs and dumped them on a basic top down brawler game blueprint. Asset flipping and plagiarism are morally and creatively bankrupt activities, and when done for profit at the expense of gamers and genuine developers, harm all of us. This is why indie devs have such a bad name. But this isn't completely relevant because this is not Biters & Bullets, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "Biters & Bullets: Prologue" too. Usually the purpose of these advertisements is to get you to shell out money to the developer to buy the full product, but the developer hasn't bothered actually making a product you can buy, leaving this as an advertisement for nothing. We must question what value this pointless advertising has for gamers... and the answer is "none". Due to the poor public response amongst gamers for this advertisement, it seems unlikely the developer will go on to make the full product. Now on to pricing and value for gamers. As an advertisement, this is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games (especially not advertisements for asset flips). It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
Перестрелка с зомби
这游戏太简单了 昨天下载的 一天时间最难的难度就已经通关了 看了一下别人的帖子 最早的帖子都是2022年的 都一年多了还没有更新过 制作组该不是集体跑路了吧!
好玩
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.