
East-Asia-theme horror visual novel with tarot elements. This game shares the same world with When the Wind Knocks (Ready to Kill) and The Dead Daughter. If you have played that game, you will meet an old friend here.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Play as physically and mentally exhausted junior student Rin, and experience the gradual process of a middle schooler being driven insane by her family, suffering from bipolar disorder. You can choose to believe your parents over and over again, or you can choose to be wary of them from the start.When reality and illusion begin to intertwine, can you really guarantee that you won't be trapped in a dream?
The player needs to keep clicking to continue the story and choose at certain points to experience different plots.
Different options lead to different plots, but the ending is doomed because it's a memory, not the future.
“I guessed I really didn't deserve it. Because I didn't do my part. I didn't deserve my parents, my teachers, my classmates, my friends. I didn't deserve anything in this world. It was not surprising. I was born with nothing anyway.”
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
天呐,这说的全是我的词啊!全是我的感受啊!虽然没有经历那么极端或魔幻的事件,但整个故事都让我不停地幻视我的学生时代。 那种明明是很普通很正常的父母,会花时间花精力在孩子身上,但你就是能感受到他们从来不在乎你作为人的感受,功利性地判断你,从幼儿园开始防贼一样对待你,用最恶毒的心思来揣测你,扒光了审视你。鼓起勇气求助的时候,你甚至无法判断他们是真的能力不足,还是在隐晦地报复你。 从记事起被当作心机婊和神经病骂到大二,才知道起因不过是家族里有人得了精神分裂,以及小学的时候劝过同学考砸了就诚实地说考砸了,不要在出分前撒谎。 而那种毫无隐私,无能为力,一无所有的感受也一直持续到我领第一份工资。 就像李虎琳一样,我也不是要说父母是怪物。他们真的保护过我,给过我很多幸福的时刻,希望我有好前途。只是这些委屈也同样非常真实、非常尖锐、持续地存在着。但哪怕有如此细密的痛苦,我的家庭已经是很好的了,还被很多朋友羡慕,而他们的处境,也确实糟得多。
《蝴蝶收藏家》的“前传”或者说“后记” 半小时左右的流程 非常令人痛苦的剧情(我也不知道这算不算夸赞,反正很适合这个游戏,但我看了很痛苦) 我什么时候能够不要犯贱去玩这种明知道玩了以后会更不开心的游戏呢( 但是,什么叫 [h3]我属于情感方面成熟过早的女生(我把男生排除在外是因为他们小时候不受任何情感上的引导和教育因此根本不可能成熟)[/h3] 在这部作品的语境中,它听起来象是在说:"因为男性根本不可能早熟,所以也不会感受到我这样的痛苦" 这实在有点荒唐,因为这听起来跟开头所提到的"有人的人觉得心理疾病就是矫情"的本质是一样的 都是在剥夺(或者说不承认)他人[b]痛苦的权力[/b] 再进一步讲,你怎么知道男性不会呢。 这又从另一个方面拐回了"有人的人觉得心理疾病就是矫情" 即"没有经历过所以无法共情" 没有心理疾病的人无法共情有心理疾病的人,所以会出现"有人的人觉得心理疾病就是矫情" 没有经历过男性人生的作者自然也无法理解男性的人生,所以才会觉得男性不会早熟 anyway,游戏本身可以,但唯独这部分我无法苟同
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
It depicts the life of a junior high student under the pressures of a typical Chinese family, showing how various stressful life events accumulate. The narrative bypasses any actual diagnosis of bipolar disorder and simply presents this outcome as a given. While I often get the sense that [b][i]"every sentence my parents say is predictable,"[/i][/b] as a visual novel, it could potentially enrich its critical perspective by adding a parental viewpoint. The ending also felt somewhat rushed, making this game feel more like a prologue. However, it doesn't really serve as effective setup for the next work, [b][i][url=store.steampowered.com/app/3384350/]The Butterfly Collector[/url][/i][/b].
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $915 | 53 | 58% | $0.99 | |
| $910 | 53 | 89% | $0.99 | |
| $916 | 91 | 91% | $0.49 | |
| $909 | 54 | 76% | $0.74 | |
| $909 | 69 | 93% | $0.99 | |
| $918 | 50 | 88% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.3K | 132 | 75% | $7.99 | |
| $6.2K | 106 | 93% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.6M | 2.4K | 95% | $19.99 | |
| $150.2K | 1K | 93% | $9.99 |