
East-Asia-theme horror visual novel with tarot elements. This game shares the same world with When the Wind Knocks (Ready to Kill) and The Dead Daughter. If you have played that game, you will meet an old friend here.
Modeled estimate, not a reported figure. How we estimate →
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About
Play as physically and mentally exhausted junior student Rin, and experience the gradual process of a middle schooler being driven insane by her family, suffering from bipolar disorder. You can choose to believe your parents over and over again, or you can choose to be wary of them from the start.When reality and illusion begin to intertwine, can you really guarantee that you won't be trapped in a dream?
The player needs to keep clicking to continue the story and choose at certain points to experience different plots.
Different options lead to different plots, but the ending is doomed because it's a memory, not the future.
“I guessed I really didn't deserve it. Because I didn't do my part. I didn't deserve my parents, my teachers, my classmates, my friends. I didn't deserve anything in this world. It was not surprising. I was born with nothing anyway.”
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
如果有中评的话就好了,这一部的制作实在不能让人推荐。 极简风格的制作,纯手绘风格为游戏增添了不一样的氛围与感受,甚至让人更毛骨悚然的代入。语言风格非常有代入感,写的很有意思。一个患有双相的人眼中的世界,其实除了水管的声音,大部分剧情东亚家庭的孩子居然都体验过。 但是美中不足是还是体量太小了,结束的时候我都没反应过来以为只是第一章结束了,还在期待后面的展开,就戛然而止了。不过三块钱能玩到这个质量确实不能过多期望。 还有就是斜体字看着实在太难受,又是全白的背景,对眼睛很不友好。
对成绩追求的描述和与父母的对话看得太窒息了,身临其境了……看完还有淡淡的湿漉漉的恶心感残留在身上……
捅死你,捅死你,捅死你
流程不算很长,画风很简单,但是语言很有力。 因为是回忆,所以无论做什么都无法改变。 龙眼那块好令人窒息啊。
好
It depicts the life of a junior high student under the pressures of a typical Chinese family, showing how various stressful life events accumulate. The narrative bypasses any actual diagnosis of bipolar disorder and simply presents this outcome as a given. While I often get the sense that [b][i]"every sentence my parents say is predictable,"[/i][/b] as a visual novel, it could potentially enrich its critical perspective by adding a parental viewpoint. The ending also felt somewhat rushed, making this game feel more like a prologue. However, it doesn't really serve as effective setup for the next work, [b][i][url=store.steampowered.com/app/3384350/]The Butterfly Collector[/url][/i][/b].
文筆滿通順的 原以為這種以自身經歷編寫的劇情 會陷入自說自話的情境 不過作者有好好的寫易理解的故事給讀者看
啊啊[spoiler]在打了另一部作品来打的这部[/spoiler],很短小,想了解的[spoiler]"它"[/spoiler]也没有解释,希望作者别累着但也别歇着好想继续看李虎琳的故事......
有些部分共情了,让人想抱抱李虎琳。刚通了作者另外一个作品死掉的女儿过来的,作者讲故事挺有一套,心理描写的部分容易让人代入主角的心境。虽然游戏无法截图,文字里也偶尔有错字,但并不影响整体体验。期待作者的后续新作。
敷衍
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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