
Big Ambitions is a revolutionary role-playing business sim. Go from nothing to the biggest entrepreneur in New York by opening small businesses or slowly building huge corporations any way you like.
Most likely between $8.7M and $24.7M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $11.94 on Steam · Ukraine (−54%). Compare 15 prices in 15 markets →
Reviews
Themes across 1889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏想法很独特,希望有跳过一天的功能,不然中期准备开大店攒钱时,作为一个人一天24小时三天72小时的睡觉还像话吗。
This game taught me that I am too overqualified to utilize my MBA in the state of Minnesota. That's why this state is rife with uneducated fraudsters.
Zaman geçirmek için güzel bir oyun fakat bir kaç eksik var 1.Oyundaki rakipler çok güçsüz ilk üçteki rakipler 100m gibi servete sahip olsa daha iyi olur 2.Kazandığımız parayı harcamak için daha iyi seçenekler olmalı kendi futbol takımızı satın alma tarzı şeyler 3.Harita kesinlikle büyütülmeli 4.Düzenli olarak yeni işler eklenmeli ve daha farklı mekaniğe sahip olmalı mesela oyun şirketi açalım şirketin içinde kararlar verelim oyunlarımız 2D olsun veya 3D olsun aksiyon olsun veya yarış olsun her işin mantığı aynı biraz daha farklı mekanikli işler şart
muy buen juego a mi hija le encanto mucho, este tipo de juego debería ser "oro y ley" para los jovenes se aprende muchas cosas positivas que aportan a la vida real
BIg ambitions indded. This game aim to do alot and fails at doing almost everything. its a game made by a small company which is often got potential, but that COMPLETE lack of effective polish, the VERY undeveloped systems, its all very placeholder for a full game that feels incomplete, and having tracked the development for this and prior games, they are prone t abandoning their games or making enough to show a complete "game" while the "final" product is this awkwardly messy, clumsy, unpolished, and generally poor level of real development in any modern sense. Great game that feels created for a college course... or as a proof of concept for real developers to reproduce meaningfully.
Sehr geiles Game. Bisher der beste Wirtschaftssimulator den ich gezockt habe. Macht sehr viel richtig und es gibt auch regelmäßig neue Updates
This game is great and innovative. But personally, i find it a little boring
경영 시뮬레이션이라고 하면 보통 가게 하나만 키우다 후반에 돈 쓸 데가 없어서 현타와 함께 끄는 게임이 많은데 그런 경영 시뮬레이션의 아쉬운 점을 제대로 긁어주는 작품이라고 할 수 있을 듯 출시 초기에 달려서 완결 낸 후에도 간간히 켜 보는데, 볼 때마다 컨텐츠 추가가 눈에 띄는 것도 아주 마음에 듬 시뮬겜 좋아하는데 안 해봤으면 꼭 해보십쇼
Start a business. Invest money, time, and resources; hire people. Realize that something’s going wrong and you need to start over. Close the business, sell your house, sleep in a car that’s still running and half-full of gas, and be constantly tired and hungry between urgent $100 deliveries. Clean up by yourself and sleep in your fast-food restaurant. Realize your mistakes and start testing new hypotheses based on new data… Nice that this is in a game and not in real life. Although…
做到不缺钱之后基本没什么可玩性了,在后面无非就是重复的扩建店铺,收买企业等等。 怎么不缺钱也简单,开局看城市需求,最好是100需求并且0家企业,只有一个商品也行,比如这个地方只有热狗是100需求,0企业,那就在这地方拉热狗,要选建筑上限高的,客流量无所谓能打广告,不缺那点, 前面几天要自己动手,设置为每日24小时的工作,你有体力就开店卖,没体力就休息睡觉,重复上述行为的同时,看情况给自己的店添加一些其他产品,也最好是有需求的,比如85的汉堡和72的沙拉,这种选汉堡。(增加卖东西赚的钱主要靠添加新的商品)依次循环到差不多快餐店的商品都有了,这时候正常就有最多10000的利润了,你可以进行下一步了,招募员工,进入自动化时代。 客服选90几技能的,多点钱不影响,清扫随便了,时间统一设置成快餐店的5-22点,开新店不知道什么时候客流多就开24小时试几天,这时候去找批发市场搞进货,进货是每周一次,你正常自己补货一周看看消耗,然后配置进货量。这时候差不多自动化完了,你可以干其他事了,又或者完善这个店。 这时候有钱,直接去挂几天技能,把5个技能拉满,然后找个办公楼拍下总部,总部属于锦上添花的,前面能用到的就猎头定价和人事,猎头招人,招100的猎头,有了100猎头后,之后的所有员工都用100技能的(招是95-100,能直接用,人事有培训的),这时候先把总部的都换成90+,之前的快餐店等先不动。 这时候搞完应该有个几天了,这几天也有不少钱了,这时候开始拍蓝图了,去创意工坊找对应的蓝图拍下去,这时候重新招100的人(注意,最好有2个店的时候这样,因为你不知道要几天,这时候你还没做物流,不过也就最多七天,看着自己的余额做把),然后在搞点营销拉满,差不多这个店就到上限了,你再同样操作拍另一个店,我是2个店的时候搞总部的,手搓2个店的时候累死了一直送货,2个店之后你开始搞总部了,开始物流和采购了,进入全自动化了。 采购去对应的商品出口处找人签合同,拉货,要智能采购,设置目标数量,仓库赶l类型的买,有2个车位,再去买个大货车放里面,物流配置店,差不多就全自动了,基本不用管了。后面就继续去看需求,选那能直接进口成品的,目前工厂蓝图比较贵,这时候看情况多拍几个店,然后就可以搞电子了,拍5个电子的蓝图,采购进货拉工人,一开始会发现变成负盈利了,但是你去开电子店后你就发现了,电子店赚的真多,一个20几w,这一刻之前的辛苦都值了。 有了钱之后就简单了,继续按需求拍店,这时候就基本没玩的了,重复的拍店,收购,基本不缺钱了。 只能说没有软件公司那么硬核,虽然说拍蓝图毁了一些体验,但是拍蓝图真舒服把,没事也能自己做做蓝图。 这种就该在前期加点难度,比如说1-5人67人多,你还得多注意下,然后什么活动的,还有促销,店的生存压力不大,做好就能赚,快餐店可以自己配置汉堡的内容什么什么的,目前能配置的还是太少了,希望后面变多把,这种游戏就得深度高,但是也不能太高,就像软件公司那样。游戏目前人很多,有个好的开始了,再接再厉。