
Beat Boxers is the world's first Rhythm-Fighting Game. In order to win, players have to attack to the beat of the music. The closer you hit to the beat, the stronger your attacks. Keep up the rhythm and outplay your opponent!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just not a very fun game.
nice
이유는 모르겠는데 지속적으로 튕김현상이 발생.... 컨텐츠고 뭐고 즐길거 없음... 격투겜인지 리듬겜인지... 겜 자체가 미완성도가 너무 높아서 게임 개발 테스트용 실험작품을 내놓은걸 해본 기분임... 설정도 조잡한게, 다룰 수 있는 설정 자체거 거의 없음... 심지어 겜 재접할때마다 자동으로 해상도 높음으로 지멋대로 설정해서 렉 걸림 캐릭터도 단 2 개체에다가 개성적이지는 않음... 물론 테마나 그런게 존재는 하는데, 테마만 붙히고 캐릭터를 더 손보지 않은 탓에 그저그런 류의 캐릭터가 된거 같음...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My time on this game has been minimal due to the fact I really wanted it to work. The graphics are laggy going in (if you have a older pc) the options to try and change the graphics are minimal. Windowed, Windowed fullscreen, and fullscreen are the options. Im partial to using windowed fullscreen but unfortunately it doesnt show where you can exit if needed, exit the long way. The AI fight itself was terrible. when i applied the graphics settings it was like it didnt even apply to the game. Rift seems so overpowered against you its damn near impossible. I had and still have high hopes for this game but until they update something on it towards the graphics or customization options I dont see myself picking this game up until then.
Déjà, c'est clairement un jeu à l'état de démo/prototype. (2 personnages, 1 musique, menu sommaire, menu pas entièrement compatible manette, etc...) En ce qui est du gameplay, je suis sceptique, les jeux de combats demandes tous des notions de spacing et de timings. Demander aux joueurs de respecter un rythme précis semble donc être une contrainte de timing supplémentaire plus qu'autre choses, le limitant dans ses actions, mais le concept est intéressant et plutôt bien traité. Le jeu est amusant. Je ne recommanderais pas d'y jouer dans cet état à moins que vous teniez à tester cette approche du jeu de combat, mais le jeu peut avoir du potentiel, à voir s'il sera amélioré dans le futur.
☀️
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.