
A fast-paced tug-of-war game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Modeled estimate over time.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I use this game to emulate tenkaichi 3 and use remote play together, thats why i have 27+ hours played.
666
ta piola para matar el tiempo, encima esa banda sonora tan god que tiene
My strategy after lvl 5 is to wait and counter what the computer does. Then I fly in 1 chopper to make them spawn some anti air then shove a mobile bomb in thier face, they usually don't have time to react before their whole base is smoking. I really enjoyed the game
Fairly fun game, I like the idea. I love tug of wars... Few bugs / imbalances.. If you're on the left and the right is sending the top row (anti air) a lot of your units won't aggro them properly. Pretty much leaving your only option to make air against them. It's hard to explain but it's a pretty big flaw. Max resources could stand to be a little higher. You can really only make 2 units at a time. The biggest con of this game is i've never found a multiplayer match despite trying many times. With the bugs, imbalance, and lack of anykind of pvp multiplayer I could not recommend this.
So beautiful in its simplicity! And it´s fairly challanging, even if you´re a user - and not a program. Well, yeah ... the background reminds me of the TRON movie. I mean the real TRON movie, not this ♥♥♥♥ from a few years ago. Have an eye on the shadows from flying objects above you. Maybe they pick you up and carry you to the "Grid" (the true Grid, not this ♥♥♥♥ from....), where you play, fight and die for the pleasure of other programs. The MCP is coming for you(´ser).
there is terrorism
too basic, good for kids
R.I.P.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.