
We are now going into open beta, free to play. This is a 5 year long project by 1 developer. Local 4 player shared screen and Controller support is still early, and results may vary. Internet play has been added, and offers different modes of play like battle royal, timed, etc..
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Balium is a free to play, 4 player shared/Large multiplayer online, isometric , top down shooter.
Players are given 4 guns at choice, each with fire and alt fire modes.
Moving around is much more robust than most top-down shooters that are similar, since we have jump, double jump, and doge in place.
Local shared screen mode is a work in progress, so results early on can vary.
Especally with controllers/joysticks.
Online experience may vary depending on connection speed, server load, and features being developed.
Since t his game is a work in progress, it can change and become unstable at times.
We love input on any community requests for features/nerfs/boosts or anything else that generally annoys you.
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Languages: English
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Price over time, from our own daily price tracking.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.