
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power.
Most likely between $601.8M and $1.7B. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 97% | approximately $1B |
| PlayStation | $48.99 | 96% | #84 |
| Xbox | $69.99 | 84% | — |
| GOG | $59.99 | 92% | #263 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $19.99 on Steam · Ukraine (−67%). Compare 44 prices in 15 markets →
Reviews
Themes across 3721 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've played this game many many hours. I can't recommend it for the price since it still has SOOO many bugs. (never played with mods, and on a very powerfull PC bought in 2024) Lot's of fanboys online, will claim that they've never seen a single bug. Which is great for them, I do think that might be because they just don't notice. Unlike Bethesda, the bugs in this game aren't often 'in your face', they are often things that make you go "huh? I could have sworn that should have worked". It's everything from the damage calculation on weapons, that has never been fixed, to effects that will sometimes trigger, sometimes not etc. When you play a game and choose a certain class, feat, item etc. It is extremely annoying that those then just end up not working. No game will be without bugs, small random glitches have never bothered me. I've always just reloaded and never thought about it again, unless it was a very amusing bug that is. But the bugs in this game are different. They make the game COMPLETELY unreliable, and that ruins it for me. In a way, it reminds me of the DnD horror stories, where a DM will just randomly decide that an effect/attack/whatever will just not work for no apparent reason other than said DM being a horrible DM. Edit: Get it if the price is something like 20 EURO/23 USD. Not at it's ridiculously outdated high price of 60, that it's held since launch.
İnceleme yazabilmek için oyunu satın aldım belki 10 küsür seneyi aşkın süredir oyun oynuyorum hayatımda oynadığım en başarılı RPG diyebilirim oyunun CRPG olması gözünüzü korkutmasın MUTLAKA bir şans verin derim... Saygılar.
Llevo 1000 horas al juego y sigo encontrandome con cosas que nunca habia visto. El juego siendo por turnos y con tantas cosas en pantalla puede ser bastante abrumador inicialmente pero si no te da miedo a probar el juego puede volverse uno de los juego que mas horas le puedas echar Recomiendo al 100% el uso de teclado y raton en vez de mando por la cantidad de acciones posibles y que la primera partida se juegue solo ya que la experiencia es unica
BG3 — это когда:Шэдоухарт мажет магией в упор при шансе 99%.Кубик d20 выдает критический провал на самой легкой двери.Карлах тащит бои, пока ты судорожно жмешь F5 / F8 каждые две секунды.
the first few hours of experience are awful. Whats the point of so much customization if everything is rng, even checks for my specialization. In combat anything can miss or hit regardless. Probably later in game this have harder break points but now everything feels uselss and pointless. A tutorial isnt really needed for all these effects and how things work, but important stuff is ignored. The "spell slots" are actually "amount of spells you can cast until you long rest, total either in or out of combat". No point in being a caster or having many spells, you can cast two total, or none if you spent them out of combat. Defense is basically useless, you spend a turn to heal or prevent, enemy spends a turn to hit. Pointless delay, even disadvantage since it's limited to spell "slots" and weaker. Eventually it just breaks down to who kills first, if you fall behind one turn because of a miss, it's just an avalanche of actions until defeat. But no enemies, they apparently have infinite range, can hit through obstacles, have infinite spell casts. It's basically "save before each thing so you can see what it is, then reload so you properly decide". It's not about accepting the rng, but about what a decision even means. Looking around sucks too. I knew i wont like it but wanted myself to try it, for now i hate it and also dislike that you need an introductory tens of hours until you grip on the gameplay. I want to change my review to positive once i see it rails back into place over time.
Nearly didn't buy it, cause I'm really no fan of turned based combat. I loved the old games (I know, technically they also were turn based, as a dice was rolled in the background, but it felt like a fluid combat). Still giving it a try was the best decision ever. Haven't played such a good game with so much freedom and good writing (story and charscter) in a long time. Extremely recommended.
The characters are so funny and charming and I liked this game more than I expected.
Ich habe dies positiv bewertet.
[h1]Baldur's Gate 3 Review[/h1] [hr] [h1]Overview[/h1] Holy mother of God, what a game. I have over 140 hours in Baldur's Gate 3, and my first playthrough alone lasted nearly 80 hours without me even reaching Act 2. That should tell you how much content is packed into this game. The more you play, the more you start wondering what would have happened if you made a different choice, trusted someone else, played another class, or handled an encounter differently. If you love storytelling, memorable companions, meaningful decisions, exploration, and combat that rewards creativity, this is one of the easiest games I can recommend. [hr] [h1]Story and Characters[/h1] You can create your own character or play as one of the Origin characters, with a huge amount of freedom when it comes to race, class, appearance, abilities, and how you build them. I came into Baldur's Gate 3 knowing basically nothing about the previous games and having never played a Larian game before. I had no problem following the story. It is easy enough to understand while still constantly giving you mysteries, characters, factions, and questions that make you want to keep going. The companions are phenomenal. They have their own personalities, beliefs, histories, quests, relationships, and reactions to what you do. Your active party is your character and three companions, and you can switch them around as you play. The voice acting is incredible too. The performances, facial expressions, character designs, and writing make these characters extremely memorable. I genuinely cared about what happened to my companions by the end. [hr] [h1]World and Exploration[/h1] Exploration is one of the strongest parts of Baldur's Gate 3. The game is split across three acts, with large areas filled with settlements, caves, buildings, underground locations, hidden paths, quests, enemies, and secrets. What makes it special is that the world rarely feels like filler. You might enter a building because you are curious, discover a hidden area, find something that points you somewhere else, meet a character who starts another quest, and suddenly realize you have spent an hour doing something unrelated to your original objective. The maps feel handcrafted. Locations have a purpose, exploration regularly rewards you with useful equipment or new stories, and the environments are gorgeous. I never felt like I was wandering through empty space just because the developers needed to fill a map. The world feels alive, and that makes it incredibly easy to get immersed. [hr] [h1]Choices and Replayability[/h1] This is probably what I love most about the game. The world actually reacts to you. You can persuade, intimidate, sneak, steal, shove people off cliffs, poison things, disguise yourself, destroy objects, avoid encounters, kill important characters, save them, betray them, or come up with something completely ridiculous. Sometimes a decision you make early in the game does not show its consequences until much later. A character you kill might have helped you later. Someone you save might appear again. An encounter you solved through combat might have gone completely differently if you talked first. Different races, classes, romances, companions, the Dark Urge, quest decisions, dialogue checks, and approaches to encounters can reveal things you never saw before. Baldur's Gate 3 does not just give you good and evil buttons. It lets you actually role-play a personality. [hr] [h1]Combat[/h1] The combat is fantastic. It is turn-based and heavily based around Dungeons & Dragons mechanics. Dice rolls are everywhere, including d20 checks for things like persuasion, attacks, saving throws, and other actions. What makes combat so good is the freedom. You can throw enemies off cliffs, use the environment, electrify surfaces, teleport, summon creatures, use stealth, stack explosives, throw objects, combine spells, build ridiculous multiclass characters, or just walk in and start fighting normally. If you think something stupid might work, there is a surprisingly good chance that it actually will. There is also an absurd amount of equipment, potions, scrolls, arrows, spells, abilities, and class combinations to experiment with. Combat never got boring for me because encounters rarely felt like they had one correct solution. [hr] [h1]Visuals and Performance[/h1] The game looks beautiful. Characters, environments, animations, effects, and especially facial expressions during conversations all look great. I played at 1440p on Ultra settings and had an excellent experience throughout my 140+ hours. I might have had the occasional small stutter when entering a new area, but I personally experienced no major bugs, crashes, or serious performance problems. [hr] [h1]Inventory Management[/h1] My biggest mechanical complaint is the inventory. You can pick up an absurd amount of stuff, including weapons, armor, potions, scrolls, arrows, dyes, quest items, camp supplies, books, and basically anything else that is not nailed down. Eventually your inventory becomes a mess. There are sorting and filtering options, and you can move items between companions or send things to camp, but I still constantly felt like I was searching through piles of items trying to find what I wanted. For a game where looting is such a massive part of the experience, I really wish inventory organization was better. [hr] [h1]Act 3[/h1] Act 3 was probably the only part that felt slightly less polished to me. I still loved it. The quests, characters, locations, and story are great, but it can become overwhelming because so much content opens up around you at once. It feels a little less focused than the earlier parts of the game, but that is a minor complaint considering how much I enjoyed everything overall. [hr] [h1]What Works[/h1] [list] [*]Fantastic story and writing [*]Extremely memorable companions [*]Excellent voice acting and performances [*]Choices actually have consequences [*]Insane amount of replayability [*]Beautiful handcrafted world [*]Exploration constantly feels rewarding [*]Amazing turn-based combat [*]Huge variety of classes, builds, spells, gear, and strategies [*]The game rewards creativity [/list] [hr] [h1]What Falls Short[/h1] [list] [*]Inventory management becomes messy very quickly [*]Act 3 can feel overwhelming and slightly less polished [*]Honestly, there is not much else I disliked [/list] [hr] [h1]Verdict[/h1] Baldur's Gate 3 is easily one of the best games I have played. What makes it special is not simply how much content it has. It is how much of that content feels meaningful. The characters are memorable, the story kept me invested, the combat rewards creativity, exploration constantly surprises you, and your choices can completely change how situations play out. A lot of games tell you that your decisions matter. Baldur's Gate 3 actually makes you believe it. After more than 140 hours, I could easily see myself doing another two or three playthroughs just to try different classes, companions, relationships, decisions, and approaches. If you enjoy RPGs, storytelling, exploration, or games that genuinely let you make your own decisions, you owe it to yourself to try Baldur's Gate 3. Absolutely phenomenal.
A hollow shell of its predecessors. Shallow characters with minimal development before they are acting as if they have known each other forever. Storytelling falls by the wayside for the sake of contrived romance.