
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power.
Most likely between $601.8M and $1.7B. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 97% | approximately $1B |
| PlayStation | $48.99 | 96% | #84 |
| Xbox | $69.99 | 84% | — |
| GOG | $59.99 | 92% | #263 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $19.99 on Steam · Ukraine (−67%). Compare 44 prices in 15 markets →
Reviews
Themes across 3721 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game, truly spectacular. Interesting plotlines with more options than I can handle and a heartfelt ending. Would recommend to any player!
finally finished my first campaign
Greatest game I have ever played and I can not complain about this game
Best RPG
Na konsoli mam chyba z ponad 400+ godzin tera pora na nabijanie na steamie :D Lrts Go!! Jedyna gra turowa która mi podeszła <33
Everything I couldn't like about playing dnd is fixed here. Oh, and there's gay sex
balbur gate
I have to give this a negative review just for the absolutely useless autosave system. Why couldn't they at least make it so that it autosaves after major dialogues/events or after leveling up, for example?! Probably half of my damn playtime is just redoing hours of lost progress because I forgot to quicksave enough. I've had to redo progress way too many times due to annoying bugs and issues like enemies teleporting to where they shouldn't be, getting stuck out of bounds, weird issues with dialogue, or issues with stealth. At one point, during a story mission, the game gives you three options. One is to attack the goblins, another is to attack the ally, and the third is to not do anything. If you pick the third one, apparently the outcome is the same as the second option. Even if you never attack the ally and only attack the goblins, the ally is permanently hostile toward you, and there is no way to talk to them or pacify them. If you manage to knock them out, the dialogue claims that the ally died, even though they didn't, and they remain hostile, which means you can't help them. Why did they make it seem like the third option was neutral, when it is locked into the same outcome as the second one, and why the hell can't you just pacify them in some way?! I just wanted to look around and see if there was another way, but no, I was suddenly forced into fighting the ally to death. Also, when sneaking, the enemy vision often goes through terrain or solid objects, and it doesn't make any sense that you enter combat when a non-hostile NPC that is not in combat sees you. I would most likely give this a positive review if they just made the autosave system function in a useful way, or if I wasn't encountering so many bugs and issues that make me have to reload in the first place. The game is pretty cool otherwise.
Fun
Sit back, have some tea, and take it slow. This game is absolutely fantastic if you just go with it. Don't try to optimize, just explore and pretend you're playing DnD. It's so good.