
Many have vanished without a trace, swallowed by the endless halls of the Backrooms. Now it’s your turn to step inside. Wander through unsettling liminal spaces, guided only by the constant hum of fluorescent lights. Are you the next to disappear?
Modeled estimate, not a reported figure. How we estimate →
Media

About
In Backrooms Missing Persons, you explore the fates of the lost through a collection of unsettling VHS tapes. Experience their final moments through the warped lens of an old camcorder, piecing together the fate of the lost. Explore yellow halls, hear the hum of flickering lights, and uncover fragments of stories that were never meant to be found.
Office
Slide Rooms
Yellow Rooms
Outside Rooms
Experience one of the most immersive Backrooms experiences.
Explore the mysterious world of The Backrooms.
Interact with the environment: Toggle lights, open doors, crawl trough tight spaces or climb ladders if you need to.
Each tape features handcrafted cinematic moments designed to pull you deeper into the Backrooms.
Our goal is to deliver the most immersive Backrooms VR experience available. Every corridor, every shadow, and every unsettling sound is crafted to pull you deeper into the Backrooms.
This game is inspired by the urban legends of the backrooms and is fully Interpreted by us
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
VR mode is the main reason I bought this game. I had taken an edible before playing, set up everything, set to max graphics, turned on my headset to the max, turned on noise cancellation and played in the middle of the night. One second I'm wandering a office building and the next I'm watching a whole train pass through wondering how in the hell anyone can put a whole ass train inside a office building. Very immersive and very scary in its own way. I would recommend playing the way i did, i promise you, you will forget you're in a VR game.
[h1]Experienced on the Meta Quest 3[/h1] You can view my VR gameplay & live impressions here: https://youtu.be/a4V2uTionSk This is a budget-priced horror walking simulator or as I prefer to call them "horror art experiences". There is some gameplay, but it is mostly just exploration and vibes. At certain points, stuff happens, but for the majority of the game, it's just exploration. I don't believe there's any monster ever chasing you or much gameplay. The gameplay consists of simply exploring and trying to figure out the exit (which can be considered a puzzle, I was stumped for a while on the first level). If you played Pools and loved it like I did, I think you will enjoy this experience. It's not as good as Pools, IMO, but it's still very good, at least the first level was to me. I already got my money's worth. But again, this type of experience isn't for everyone, so buyer beware, this is niche. This is games as art as horror. Game is running on the Unreal Engine 5. On my RTX 5090, on DLSS balanced, I was getting around 77-83 FPS. However, the visuals are near-realistic so you have to keep that in mind. This is PCVR at its visual finest, not a Questified game at all! You do have full locomotion and smooth turning. You can play comfortably seated, however, you are a bit too low to the ground with no way to fix from the in-game settings. [b]Rate 8/10.[/b] [quote]I bought this game! If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
I can now recommend this game after the patch on Dec 7, with character movement on the left and view rotation on the right hand. There are camcorder related puzzles, which I didn't realize until it had been awhile of wandering through the same level. There are currently 3 levels, and I have only completed the first one. The atmosphere is definitely unsettling, and it captures what I feel is the true essence of the backrooms. Always the feeling of being watched, you see shapes in the corner of your vision but nothing is there... Overall, a great experience so far, and I look forward to coming back and finishing the rest of the game.
This wasn't on my wishlist. Randomly appeared on my calender. So of course I bought it. I really enjoyed this one. Ran it on epic settings. 2560x1440, DLAA Looked great. Performance was bit all over the place. Without DLSS/DLAA. I was getting 158 fps. With. Anywhere from 78-120. Really varied but still ran smoothly, controls were very responsive. Used DualSense/wired. No issues. (Although I did remap crouch, interact and torch.) There's no run. The walk speed, is like a light jog. Fairly quick moving around. No option to disable or reduce head bob. No option to change the key bindings either. Needs more graphic options. There's just an overall setting. Levels are your usual fare with some good spins. You can interact with the light switches, some doors and computers. For those worried about entities. [spoiler]Something is watching you. But the threat is not there. You'll be able to comfortably enjoy the atmosphere.[/spoiler] I did have some clipping issues. Randomly got stuck on a doorway and then the level randomly ended. The levels don't transition in the traditional way. You get in the elevator or exit a doorway. The level ends. You're then sent back to the main menu, where you select the next level. Overall. For what seems like the dev's first game. They really delivered on the atmosphere and sound. Different takes on the levels. Didn't feel like every other Backrooms game to me. Excellent job 8.5/10
真不错!第四季度最强后室类游戏~ 纯步行模拟类,有实体无追逐突脸~ 画面相当出色真实,怪异场景丰富~ 分四个录像,四段无关联游戏内容~ 整体在 1.5 小时左右,只有一结局~ 支持VR与PC模式,PC模式暂不支持手柄~
Feels like alpha software, VR needs tons of optimization. It's looking potentially good though, but this release is not even worth of early access. Pools VR is miles ahead, but if devs get the performance right, I'd love to revist the Backrooms. You need an RTX 5090 to get this game to run acceptable in VR - using the current version, so the RTX 3090 recommendation is no joke. My rating 3/10. Asked for a refund.
I really enjoyed this game. There are no jump scares, just extremely spooky atmosphere. One thing I would suggest the dev is to add more ambient noises because sometimes it is just so quiet, which makes me feel a bit disconnected at times. Still an amazing game and I for sure recommend
VR seems buggy and also doesn't have the same features present in non-VR version. No instructions, unclear how to proceed, and missing the indicators. Some options don't work as expected, doors don't have a clear way of where to go to allow you to pass through them. Frustrating and lacking the fun experience of non-VR version.
Just beat the game. A super magical realistic backrooms game taking you through giant levels like playrooms, poolrooms, office and more colorful and fun realms. You encounter missing wanderers and a mysterious shadow ghost throughout the game and must escape each level. The game is super immersive, cool and one of the best realistic backrooms games released 10/10
First: I played in VR only. I enjoyed my time with the game and worth its price (I payed around €9). The graphics are good, but the performance in VR is poor. It’s unclear to me why, since the visuals are relatively simple. On my PC, I can run graphically far more demanding VR games at 90 FPS without issues, but this game struggles. To be fair similar games like Pools have relatively bad performance too. Strangely the lower graphics settings are unusable because everything becomes very dark, and even with the highest graphics setting it is darker than in the videos here (that are probably from the flat version). The backrooms design is decent, but it feels more “technical” compared to something like Pools. The labyrinths in Pools feels stranger, like something otherworldly. In contrast, this game’s labyrinths feels more grounded and game-like, more like a rat test maze than something otherworldly. However, this may be the developers intention, but I personally don’t like it as much as the approach in Pools. The camera is a nice idea, but it’s mostly just used as a flashlight. Only in the first level is it used in a more original way where the display shows something you can’t see otherwise. [spoiler] To be honest, I’m not sure if this camera mechanic is fully intentional. There is an open doorway without a visible door, but you can’t walk through it, which seemed like a bug. On the camera display, however, I could see that there was actually a closed door, along with another object connected to it. So the invisible door seemed like a bug, while the other element appeared to be intentional. [/spoiler] One other thing: [i]In Backrooms Missing Persons, you explore the fates of the lost through a collection of unsettling VHS tapes. Experience their final moments through the warped lens of an old camcorder, piecing together the fate of the lost. Explore yellow halls, hear the hum of flickering lights, and uncover fragments of stories that were never meant to be found.[/i] I never experienced something like that in the VR version or saw videos of other persons, perhaps the VR version is different from the flat version.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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