
Co-op horror for 1 to 6 players. Anyone can try to escape the Backrooms. You are going back in: locate the lost agents, solve the puzzles, film the entities, and hold out until extraction. Everything you carry can be lost. Your ranks, gear and storage are built to last.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 6 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Anyone can try to escape the Backrooms. Extraction agents go back in. Backrooms: Extractions is a co-op horror game for 1 to 6 players: you are field agents of the M.E.G., deployed to bring back the ones who never returned. Escape is not the mission. Rescue is.
Seven confirmed threats stalk the levels: the Smiler, the Wretch, the Hound, the Skin Stealer, the Partygoer, the Balloon, and the Wraith, the M.E.G.'s most recent confirmed sighting. Each one has its own senses, sounds and rules. Learn them in the Entity Registry, or learn them the hard way.
Every deployment is an operation: locate the missing agents, transmit the data, then survive until the extraction window opens. Complete the operation and the M.E.G. rewards you. Fail, and the Backrooms keep what you brought.
Track lost agents through hostile, shifting environments
Deploy your beacon, catch the signal on the PDA, and send the data to open the extraction window
Hold your position while the entities close in
Face the Backrooms alone, or coordinate a crew of up to six agents. Voice chat is built in, with field radios for long range, and the entities are listening: what you say, and how loud you say it, can decide who makes it home. During blackouts, even the radios go dark. Voice chat is never recorded or stored.
Backrooms: Extractions is tool-driven horror. Every operation is an investigation, and every threat has an answer if you brought the right equipment and learned how to use it: track signals with the Detector, read the interference on your PDA, mark safe paths with the paint gun, light the dark with glowsticks the entities barely notice, and drop beacons where it matters. Build your loadout before each deployment. Choosing what to carry is already a survival decision.
Your camera is your most important instrument. Scanning tracks the instability around you and highlights the unstable elements: the pieces of each level's puzzle that open the way back to the LAB. And when something is hunting you, film it long enough to complete its dossier in the Entity Registry: learn how it hunts before it learns how you run. Every completed dossier is a permanent achievement... if you survive the footage.
You have something to lose, and something to build. Gear you carry into a level is gone if you do not make it out. But when a run ends, your story does not reset: your rank, your storage and your reputation carry over. The LAB, the M.E.G. laboratory where every run ends, is your home base between deployments: stock your equipment, spend your mission pay on new tools, and climb the M.E.G. ranks.
Permadeath for your gear: extract with it or lose it
M.E.G. ranks that unlock deeper levels, better tools and new responsibilities
LAB Storage to build your personal arsenal between runs
Two currencies: mission pay for equipment, M.E.G. Credits for cosmetics
Explore 7 unique environments: Lobby, Habitable Zone, Utility Halls, The Suburbs, Paradise, Attic Floorboards, and Fun. These are not corridors you clear once: missions, loot and entity behavior change from run to run, and higher M.E.G. ranks clear you for deeper, harder operations.
Two new target zones, Black Lake and The Office, are already listed on the M.E.G. control panel. Deployment clearance: soon.
Light is a resource. Sound is a risk. Realistic visuals, positional audio and a found footage bodycam presentation put you inside the tape: every flicker, every distant laugh, every wet footstep matters.
An experimental M.E.G. protocol: an infinite sequence of levels with escalating threat. Entities grow more aggressive, resources thin out, and only the supply crates between levels keep you going. How deep can your crew loop?
Backrooms: Extractions is fully localized into 25 languages, interface and subtitles included. The Backrooms do not care where you are from.
Built in Early Access, with the community in the room. Updates ship multiple times a month: new levels, entities, tools and systems, steered by player feedback, in-game surveys and the built-in bug reporter. Join the official M.E.G. Discord to meet other agents and follow what is coming. The M.E.G. is recruiting: the Backrooms are understaffed.

Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is extremely well made, and is one of the most amazing backroom games I have ever played!!! Each map has very well designed mechanics, the objectives are fun and non repetitive. I have had soooo much fun solving the puzzles with my friends!!! I can not wait for more maps to come out!!! Thank you so much!!!
разрабы развивают игру
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Italian*, German*, Simplified Chinese*, Russian*, Portuguese - Brazil*, Portuguese - Portugal*, Bulgarian*, Danish*, Finnish* +13 more
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely a thrill and fun experience with friends
Игра классная, для игры в компании самое то, хотелось бы видеть тут побольше уровней, но то что есть щас уже не плохо, игру рекомендую, фанатам закулисья понравиться
Needs some work but it's awesome so far
Well optimized, runs perfect on Deck. Level design is great. Top 3 Backrooms game here. Thanks Mat
Great game, best backrooms game out there, very well optimized with no bugs, ton of content, the environments are great, tools are great, entities are great. its unbelievable that it costs only 6€ and more people should definitely play it
얼리일 때가 버그도 적고 재밌었는데, 정식 출시 하니까,게임 진행이 불가한 수준의 버그와 상호작용 반응이 느려졌음
Is this game terrible? No. Is it good? No. not good, not terrible. The game looks nice, it's not even unoptimized, but the enemy AI is bad. It ruins the game a lot, if someone starts to catch you, the chance of escaping is 1%. Because the AI never gives up, it constantly catches you and only if you manage to hit those 0.2 seconds to run into a hole or an elevator, otherwise there's no escape. The enemy notices you at 50 meters in complete darkness, which also makes no sense. Mostly the rest of the game is good and interesting, but when the main point is the enemy and that's bad, then it really ruins the game. I can't give a bad rating because the game is still in development, but currently it's not good.
I like it! It looks neat and In my experience the performance is among the best I've experienced out of the Backroom games I've played! The only gripe I have is that it becomes extremely repetitive after a few playthroughs. there doesn't seem to be any map randomisation so you'll end up running through the same hallways doing the same objectives which while do get placed in random objects, are always the same. For the price I'd say it's worth it! Plus they're still actively adding and fixing issues as of writing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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