
Explore and survive levels based on the popular creepypasta lore. Each level offers various escape routes but also introduces perilous obstacles. Players can immerse themselves in the seemingly boundless and unsettling levels of the backrooms, experiencing the game's eerie and intricate mazes.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Y'all Released this way too early. Lighting is way too bright, the entity doesn't even have a walking animation, and no pause menu. The only picture that isn't deceiving is the level 0 one. All the other videos and photos are stolen. Please don't buy this
This dude literally copied the trailer from another backrooms game ( Backrooms: Escape together ). His game doesn't look like the trailer at all. Then it's extremely poorly executed and probably the shortest backrooms game out there. For 5 Bucks you can get something decent to eat, don't waste it on this game.
While it's almost funny how terrible this game is, I assure you it still isn't worth a fiver. I swear it almost made my computer implode with it's "next gen graphics," has no options to change, controls are a mystery but that doesn't matter because it's only barely a game as it is anyway. You run around trying to avoid a humanoid version of Clippy until you see a ladder. Then you just kinda find some exits to some other "backrooms," none of which are endless or even especially creepy, then it's over. Clippy was the only enemy I ever really saw and I swear it was animated on a Commodore 64. Better off spending your money on a bottle of gin to help you forget you even looked at this game.
This is robbery.
Other reviewers are right, this IS just a stupid clone of a badly optimized Backrooms game. Read carefully: STAY AWAY. I absolutely WANT A REFUND ...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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