
Find your way out of BABBDI. A short, first person exploration experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Isso não é um jogo, é O JOGO!
Weekend favorite :) I really liked letting myself get carried away by the atmosphere of this brutalist city and exploring every corner of it +1 for going in completely blind, I enjoyed it even more that way You should be able to 100% it in under 2 hours, so definitely worth playing in one sitting
Just left Babbdi... Going back in... 10/10 would Babbdi again.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
精彩的游戏】
This is like smoking crack and then getting told to go get milk, but you live in Russia so everything's depressive. Perfect game
It is a game
The vibes here are immaculate. If you pick up the pickaxe and baseball bat, you can fly.
独特的美术风格,迷一样的世界,步行模拟器,骑摩托车穿梭在城市中时,像少女终末旅行。
Really fun considering its a free game
Babbdi is one of my favorite games, and i think everyone shoud try it. The main route can be done in less than 5 minuets, but as you see, i have 11 houers in this game (as of writhing), so there is obviesly more to it. Its an exploration game, and that is what those 11 houers are made up of. but there is not mutch to say, as the core idea (of exploration,) is done almost perfetly. The gameplay is not perfect, as i do wish there where more platforming areas, because the platforming is cvite fun, as well as being a bit torn on if i like the varation in pixelsizes, in that some buildings are very realistic, and some are very blury, as i like that this place seems to be "real", its not just strange for the sake of being strange, but its own world, its just a little diffrent then ours, and i think that the variaton in pixelsizes takes away from that, because it makes it feel less real. I also think it might be cool with more types of tools, with more intresting uses then flying, or climbing, or going faster, and also a bigger map, as its pretty small when you get used to it. I also think it might be cool with a day-night sycle, at day it whoud be like how its in the game now, but at night its completely dark, and you need the flashlight to see anything. And also having caracters say somthing more then just "get out of Babbdi", whilst also keeping the dead and emotionless way they talk about things, withc is what makes the charaters in Babbdi so memrobal, whoud also be cool. And also, the Collectibles dont interact very well with the inviorments, lighting-vise. And the fact that the sick wife (i dont remember her name) dies right as you need her ticket is to convinient to make sense. A good plot shoud not have things like that, where something happens, not because it makes sense for that to happen, but because the plot needs it to. Now it may sound like i dislike the game, but i am merely listing all its, when you think about it, pretty minor flawes. Its by no means perfect, but absoutely worft trying out, and i also somtimes wonder what more they choud have done with a team of, lets say, 20 people, whilst still staying true to the original idea of a game with minimalistic visuals, audio, and controls, about exploring a surreal and half abandond city/town, as Babbdi is a very conseptual game, so it whoud be intresting to see how they whoud take the idea further. I also realise that i havent really written anything about the visual style of this game, but its basicly just brutalist arcitecure, with very little vegetation, and also some inside areas are very filthy, with mushrooms groing in the sinks and stuff like that. (Also, and i edited this in afterwards, as i forgot it in the original review, but i read a review that complaind that the game uses AI, withc is true, but it was used to make these weird mis-spell signs, as well as (in a secret area) these surreal photos. Back when this game was made AI was in a earlyer stage, so the developers used it to make these strange imiges, withc i think is totaly ethical. I shoud also clarify that "Babbdi" is both the name of the game, as well as the name of the town you explore in the game. And i also want to know what the music in the trailer is, if its made for the game or from somwhere else, so, if you know, please tell me in the comments. And, i shoud also mension that the developers of this game have made a diffrent game, with a similar visual style. The game is called "STRAFTAT", its a shooter, and i have no plans of playing it, but i thougt i whoud mension it.) That was all i had to say and, ofcourse you can comment any toghts on what i sayed, and sorry for my bad english. And thanks to whoever that awarded this review with the "beautiful" award.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.