
Avatar Legends: The Fighting Game is a fast-paced 1v1 fighter where you battle as your favorite characters from the Avatar franchise. Featuring hand-drawn 2D animation true to the series’ roots, proprietary rollback netcode, and full cross-play for smooth, competitive gameplay.
Most likely between $1.9M and $5.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 85% | approximately $3.2M |
| PlayStation | $29.99 | 85% | — |
| Xbox | $29.99 | 86% | — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.68 on Steam · Russia (−58%). Compare 21 prices in 15 markets →
Reviews
Themes across 1400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
アニメ「アバター 伝説の少年アン」の2D格闘ゲーム化。 日本では正直な所マイナーだが海外では超がつく大人気(らしい) まず良い点として操作性が良く、暴発などのストレスに苛まれにくいと感じた。 それとSEも良く、ストレスなく操作できて技を当てたら気持ちいいという 格闘ゲームの原点ともいえる部分がしっかりできている。 グラフィックは好みにもよるが見やすいしモーションやエフェクトも 派手過ぎない程度のかっこよさでよくできていると個人的には思う。 無駄な演出などが少な目で対戦テンポがよくつい数十戦連打できるのも高評価。 ゲーム性については作品が世界的には幅広い人気という事もあり カジュアル向けの作りかと思いきや完全に激しい格闘ゲーマー向けの作りになっている。 飛びが強くて移動が速く高速中段、8方向ダッシュ、浮遊など何かしらの激しい行動が キャラの特性で可能。その辺を使いこなすとなると操作はかなり忙しくなる。 (一応地上コンボはA連でもそれっぽいものができるようにはなっている) キャラの個性も際立っていて、好みもあるがどのキャラも面白く やりこみ要素を感じるので、操作は大変だが色々と遊んでみたくなる良さがある。 激しい割に移動起きが強いため起き攻めはそこまでひどいことにはならない事が多い印象。 どちらかというと立ち回りからいきなりぶつかり合いが始まる感じ。 とりあえずフローボタンを押せばキャラごとに何かすごいことが起きる。 既存ゲームのイメージとしてはDNF Duelが近いと思う。 とにかく激しいめちゃくちゃな行動をしたい格闘ゲーマー向け。 現状PC版は日本語対応していないが割となんとかなる。 あとはプレイしている日本のゲーマーに聞こう! 悪い点としてはランクマッチが未実装だったり 一部キャラ(特にOZAI)のモーションが雑だったり トライアルモードでCPUがコンボを完走しなかったり 作りかけ感をそこかしこに感じるが、今しか楽しめない ロケテ感を楽しめるのでそこも味だよねって事で。 定価でも安いので色々触っている格闘ゲーマーには とりあえずおすすめできると思います。
I like this game
Jogão, recomendo demais !! valeu cada demais esse jogo!
Incredibly fun and addicting fighting game
Not at all "casual player" friendly. I've played a few fighting games over the years (Injustice, Mortal Kombat X, Super Smash Bros), but this game is kicking my ass. Story Mode chapter 1 feels impossible, as I cannot get more than a few hits on Katara (and more than once she won the fight without me scoring a single hit). The tutorials are too complex, covering combos and expecting you to have perfect timing. Graphics look amazing, but ♥♥♥♥♥♥♥ was it soul crushing to play. If you want to attract casual fans, consider the following: 1) adjust the difficulty and/or add difficulty settings for the story/AI characters 2) make a "How to Play" tutorial that is more than just a "settinga menu" explaining button combos! Teach us the basics of blocking! Explain the difference between attacks A, B, and C! Build up to showing us chaining attacks/combos (e.g. start with "here's how to block followed by a basic attack" and work up to "here's how to air attack, dash, reach attack, dash, grab, throw, dash, launch attack, and chain A, B, and C to finish them off!") Like I loved Injustice: Gods Among Us, especially because it had tutorials that held my noob hand and taught me the *basic* basics like blocking and which attack did what
IM HERE, IM QUEER AND IM ZAHEER! 10/10 would spam fly again
Review written from the perspective of a midcore fighting game enjoyer. I rarely go to locals but enjoy learning fighting games to a proficient level. I could summarise my thoughts on this game with 2 points: it's HARD, and EVERYONE has SAUCE. If you're interested, This period (July-August 2026) just after release is gonna be the best time to jump into the game because there isn't a defined meta yet. Even the top players are still learning the characters and figuring out what works. If you find a player that's really good on their character, there's a good chance that they haven't yet spent the time to learn what YOUR character does, so spend some time in training to pick up your character's gameplan and kick some ass. The devs have already committed to improving the visuals on lacking characters, so some of the louder complaints from the community I've seen are already being addressed. Going into this game I wasn't in love with the visuals. The UI, menus and some characters are clearly missing polish and juice, and the dash button is a *macro*, not a dedicated button so it will come out as a special move input if you put in motion inputs while dashing (this definitely is not 2XKO). However I was very pleasantly surprised by how crazy fun the game is once you've picked up the basics. The game has elements of anime fighters and marvel vs capcom in the combo structure, Smash bros with the tech roll and spot-dodge mechanic for most characters, street fighter with the flow stance's auto-parry, and more i'm definitely missing. there's a lot of mechanics here to add layers to all of your interactions with the opponent. For example, tech rolls and air recovery stop you from being locked in the corner for the entire match. This means the match is unlikely to be over in one interaction unless your opponent predicts your getup option. then. you're screwed. UNLESS you use the special recovery option which costs your flow meter and launches you back to a safe neutral position. So there are good number of options you have to recover, thus the game never ends up feeling like Street Fighter 6 where you can end up eating back-to-back strike/throw mix in the corner for a whole round. After a few online games of floundering on katara, I ended up sinking 4 hours into a training mode session where the game really fell into place for me. I pieced together my own set of BNB combos and figured out the character's basic gameplan. Katara has easy and effective basic mixups and obnoxious fullscreen pressure but also stance cancel shenanigans, pressure resets, crossups, difficult combos and setplay you'll need to learn to deal with better opponents. The easy parts of the character let me take lots of wins on my first day while I slowly built the muscle memory to even start executing her combos. And that's just the variant of katara that I play. If you pick either of her 2 other modes or "supports", you're going to be prioritising and learning different parts of her kit. 13 hours in, I feel confident in saying the gameplay and learning curve is excellent and I would highly recommend this game based on that alone. I haven't played the story mode or single player modes and don't intend to for a while. You can instantly unlock the two secret characters with a cheat code hidden in the menus which is very nice from the devs. On release, there's no ranked mode. Queuing online you're likely to play against someone who just installed the game and then someone on their 30th hour immediately after. Personally I think this is a good choice on release, because unranked mode doesn't cap the number of rematches. You and the opponent can keep rematching, adapting to each other and having more satisfying sets. Overall a strong recommend for fighting game enjoyers; if you're a casual this game is quite execution heavy, but now is the perfect time to jump in and try because everyone is figuring the game out together. The real Avatar was the combos we dropped along the way.
As someone who's never played a fighting game before (except the odd SSB game with friends) I've been really enjoying Avatar. If you are someone who loves the Avatar world but is unsure about trying to get into fighting games, I believe you have nothing to worry about :) The game has lots of tutorials both in-game and on YouTube that make picking it up fun and easy, while providing seemingly infinte room to grow!
Felt a bit weary considering the negative reviews. It does seem like the launch was rushed, but in only three hours of playing this has been the most fun experience I've had in a while when it comes to playing a new game. The gameplay is super fluid and at it's core it's an amazing experience. The characters and bending are drawn so beautifully and the game really captures the push and pull of seriousness and silliness that we know from ATLA. Aang beats the ♥♥♥♥ out of you in one moment, and then celebrates by using his spinny marble magic trick in the next. Most issues which people have been complaining about (keyboard mapping, ranked mode, lobbies that hold more than 2 players) have been recognized as top priority by the developers and will probably be added pretty soon. Some of the reviews also made me believe you can't play this with a controller, but steam input's got your back. You don't need a fightstick to play this. I'm using an old nintendo switch pro controller. If you have friends to play with and mostly pick this up as a casual game to play because you love the series, it's an easy recommendation. If you really wanna go all out it's definitely possible, but probably a better experience in coming updates. The only negative I have outside of the ones already mentioned is that the story mode uses a random piece of TLOK lore to sloppily justify the canon of having multiple avatars / characters from different timelines alive and fighting eachother, making the story mode feel like an afterthought.
All i do is play fighting games. It's a problem. This fighting game specifically is some of the most fun I've had with the genre in like a decade. It released in a barebones, unfinished state and it still clears most fighting games. Buy it, play it.