
Avatar Legends: The Fighting Game is a fast-paced 1v1 fighter where you battle as your favorite characters from the Avatar franchise. Featuring hand-drawn 2D animation true to the series’ roots, proprietary rollback netcode, and full cross-play for smooth, competitive gameplay.
Most likely between $1.9M and $5.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 85% | approximately $3.2M |
| PlayStation | $29.99 | 85% | — |
| Xbox | $29.99 | 86% | — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.68 on Steam · Russia (−58%). Compare 21 prices in 15 markets →
Reviews
Themes across 1408 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Крутая игра, где происходит тык-тык-тык 1 на 1, но игра сыроватая. Буду следить за обновами
First ever fighting game, it just feels good to play.
Fun to play and I love the IP
The more I play online, the more it makes me realise i actually hate fighting 70% of the current roster. Not reccomended. Feels like a 1 frame window for 'combos', whilst other people can bounce me round the arena like i'm on a shoot for brazzers. Inputs need to be in the specific frame of animation or the combo will drop, making this a beginner spends 20hours and still can barely do a down-c into airball on aang unless j mash the inputs then jump off my scooter. My most consistent thing is a b, down-c for 200 damage a pop. Ive had easier luck hitting combos in mortal combat with only 2 hours experience whilst trying to learn the controls. Worst thing is I've got 0 feedback for what im doing wrong and why the combo just drops or Aang fails to get on his scooter - works just fine if i take out the B before the Down C, but need to spam after the B if i want airscooter in the combo. Every character has the same 1 or 2 playstyles. Toph boulder slam into armoured dash combo, bounce with 2 pillars, repeat. Azula pointy the fingy in you real quick for a 20 hit combo, maybe finish with the fire trap. Zuko the same 18hit combo followed by ult, then fireball spam at a distance. Korra just autocombo and win - throw some special in there every now and then to keep pressure up and just free. Sokka just throws his boomerang at you, does his spinning big bash thing, runs away, fhrows boomerang, dives at you, repeats like a ♥♥♥♥♥♥♥♥ until your hp bar is somehow depleated. I wish I could say there was more than those 5, but litetally no one is playing Katara. Zaheer & Aang get more screen time. The avatar state Aang dont get any use. Only a few people playing the nightmare korra... and ♥♥♥♥, was that the whole roster already? Haven't seen no good firelord, and no one wants to play the 13ft tall avatar Kyoshi despite her overwhelming ability to autocombo a ♥♥♥♥♥♥ down. unfinished features. Unreal difficulty curve. Unfinished characters. No skill based matchmaking. No settings past control reassignment surgury, alongside some volume reassignment too. Some timing feedback would be wonderful so I know if im inputting things too early or late, but this is going to get locked behind the wait for the 5 DLC characters, plus 1 from the movie. Maybe if this game released with some more people, I could get behind it instead of the Zuko, Toph, Azula spam each game.
Amazing game very fun and good detail and accuracy to the series and cool moves and combos, but... the only thing the really TICKS me off to the point of turning off the game is that you can be juggled for half or over of your health and cant do a single thing about it, no combo breaker, no assist, no combo counter, literally nothing so your just sat there not able to press a single button for 50%-70% of your health so lame, needs to be a combo breaker or something that you have to press at the right time to break the combo and if you miss the timing it goes on a cooldown, would make the game so much more skillful rather than everyone spamming the same combo over and over and over and ya not able to do anything about it, shouldn't be able to just know 1 singular combo and be able to beat 80% of people, that's the only thing that pee's me off if that wasn't the case i would be having hella fun and playing tons
Tertemiz dövüş oyunu
Who would’ve thought the Avatar fighting game would be for sicko freaks (affectionate)
I Am Melon Lord !!!
Amazing game btw, been a while since I had so much fun with a fighting game <3 My only complaint, Aang everywhere, and he is like, BBCT Bang Furinkazan + Rachel's wind, I feel physical pain against him, everyone else even when the plyer is super good, at least if I lose, I feel like I lost for a good player.
Great game! I hope the devs don't mess it up and the community doesn't abandon it.