
Avatar Legends: The Fighting Game is a fast-paced 1v1 fighter where you battle as your favorite characters from the Avatar franchise. Featuring hand-drawn 2D animation true to the series’ roots, proprietary rollback netcode, and full cross-play for smooth, competitive gameplay.
Most likely between $1.9M and $5.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 85% | approximately $3.2M |
| PlayStation | $29.99 | 85% | — |
| Xbox | $29.99 | 86% | — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.68 on Steam · Russia (−58%). Compare 21 prices in 15 markets →
Reviews
Themes across 1400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
good stuff
Very fun game. Took some time to get used to but it has everything. Fun combos, great neutral, and alot of defensive options. They got everything in here
Has so much sauce
pli
This game is stuuuuuupid amounts of fun. Super easy fundamentals to learn (in my opinion) so skill floor is low but flow cancels and character specific mechanics make the skill ceiling still quite high. On top of just being balanced quite well every character feels sufficiently powerful and all are incredibly faithful to the shows (or books!) that they're from. Every character has something unique to offer and every matchup feels fun (except Toph i hate that little blind ♥♥♥♥)
Nunca había tocado un juego de pelea hasta ahora y como primera experiencia solo puedo decir que ,aunque es bastante complicado al inicio, una vez que te dedicas a aprender un personaje es muy divertido. En lo visual, me gusto el hecho de que todo esta dibujado a mano. El juego tiene potencial, lo seguiré jugando esperando nuevas funciones.
2/10
So let's see - Every character feels unique - Sound design and music is great - Very high skill ceiling - Characters are very true to their in-show designs - Feels like a 2009 game made in 2026 - Korra goes zoom - Toph can kick rocks (both interpretations) - Is incredibly fun to lab - Fast paced. You can play 15 games in half an hour. - CEO Top 8 was hype I really can't say enough good things about this game.
THE fighting game release of the year is about children who can control air, earth, sky, and water beating the ♥♥♥♥ out of each other. Every character kit feels unique and viable, and the game requires a level of execution where fans of old school fighters--especially anime fighters like older Guilty Gears or the Blazblue series--will feel right at home: no "modern controls" here! I'm too old to dedicate the time required to hop online in a game like this and not get obliterated, but you can **feel** the passion and respect for the source material the developers had when making this. Even if you don't consider yourself a fighting game wizard, I still think the game is worth checking out. There's no ranked mode available as of this writing, and that's not a downside for me personally: I like being able to just get high and press buttons like it's 2009 again, where there's no ego/rank/money on the line. And it doesn't take much time at all to find a match (just under a minute), because nobody has a choice but to play casual matches online, so if you have huge "ranked anxiety" like I do, I suggest grabbing this game before they add ranked and the community at large figures out the meta hahaha.
juego bomba para gente con manos, si no tienes manos para ser bueno no lo compres y vete al tokon puerco ese