
Avatar Legends: The Fighting Game is a fast-paced 1v1 fighter where you battle as your favorite characters from the Avatar franchise. Featuring hand-drawn 2D animation true to the series’ roots, proprietary rollback netcode, and full cross-play for smooth, competitive gameplay.
Most likely between $1.9M and $5.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 85% | approximately $3.2M |
| PlayStation | $29.99 | 85% | — |
| Xbox | $29.99 | 86% | — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.68 on Steam · Russia (−58%). Compare 21 prices in 15 markets →
Reviews
Themes across 1400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Let me start off by saying I am not blind to the games flaws, missing feature and all.... That said. There is so much to love about this game, a great homage to a series and to the characters in it. At first like any fighting game it feels overwhelming, the supports giving each character some simple and strong upgrades, others a bit weirder but just as much fun, most basic combos are easy enough to learn, all the specials are quarter circle movements even the super and ultra moves. "Simple" enough to get into but I feel like it has enough meat on it's bones to stay fun for a while to come. I don't think I have laughed this hard playing a fighting game as I have with Sokka at my side. But if you want to give the game some time to get up on it's feet, have a proper combo trail, ranked mode, and all those features you kind of expect of a fighting game nowadays, just wait. The devs have already addressed and fixed some points and I hope to see more soon. Play it or wait, One thing is for sure, I will be training in the way of the boomerang.
nice
incrivel e perfeito
One of the best fighting games I've played in years.
Fiel a la obra original, detalles únicos y variados en cada uno de los personajes jugables. Buenos gráficos y jugabilidad. Modos de juegos múltiples y divertidos, con un modo historia desafiante. Resumen: GRAN JUEGO
Games got good bones but needs a lot of polish. For example Katara's kit is very easy aside from her air enhanced whip routing which is ridiculous and very unfun to do (recipe for carpal tunnel/de quirvens). Ozai's grounded hitboxes are busted and a lot of combo's just randomly drop on him. Randomly if you do an air ex move your character goes flying across the screen and gets put in the corner due to a momentum bug. There are features missing such as online ranked mode and other modes are undercooked. For example: the story (very tedious and boring) training (frame data bar is side by side so even on short combos you can't check where you messed up as it gets overwritten fast) input data during replays (no way to diagnose what is going on outside of hitboxes, have to learn another character just to check frame data) , lobbies (right now its only 1v1 no spectator) Right now it is extremely rough around the edges. Bugs like these in a fully released game suck and if you want to play this game you are better off waiting until it gets patched/ content updates or playing something else.
Great game!
The game most likely was released before it was ready - and yet, I am recommending it with my entire heart. The core gameplay feels awesome, but the game is missing a lot of quality of life, and some modes. With how developer is receptive and hard at work with patches, I can only assume that there was a pressure from the publisher to release the game quickly. So this is essentially an early access, which explains lower than expected price.
It feels unfinished. Toph doesn't hit very far. ozia can launch fireballs across the screen and there isn't a counter. players are stuck in fighting stance as they talk.
incredible