
Avatar Legends: The Fighting Game is a fast-paced 1v1 fighter where you battle as your favorite characters from the Avatar franchise. Featuring hand-drawn 2D animation true to the series’ roots, proprietary rollback netcode, and full cross-play for smooth, competitive gameplay.
Most likely between $1.9M and $5.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 85% | approximately $3.2M |
| PlayStation | $29.99 | 85% | — |
| Xbox | $29.99 | 86% | — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.68 on Steam · Russia (−58%). Compare 21 prices in 15 markets →
Reviews
Themes across 1408 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
went 8-20 against a toph and have never had more fun in a fighting game
best fighting game ive played for a long time.
amei
im the best player in the world
Why is this game good? Why is it actually so good?
The game is super fun and can't wait for more characters, but it would be nice to have a difficulty option. The CPU can be a little unfair at times. Still such a fun game with great animations.
One of the best fighting games for real fighting game enjoyers in years. Missing some simple QOL features and polish at this time, but the core game play is already there and great.
Mid. A lot of bugs, QOL and balance needed. Worth a shot though.
This game is too hard for a game with license, 1 frame can cut you entire combo Roll back bugged no ranked wrong image for cara Training no random guard So much missing for a launch of fighting game in 2026
Avatar Legends Fighting Game is actually one of the best fighting games I've ever played, no cap. This game is just straight-up FUN. New players can hop in, mash some autocombos, and still feel like they're doing cool ♥♥♥♥ instead of getting steamrolled. But the more time you put into it, the more the game opens up. The skill ceiling is OD, with tons of room for optimization, nasty setups, and player expression, so even veterans have plenty to sink their teeth into. The oki is fire, the movement feels clean, and every character got their own gameplan. Nobody feels like a reskin—you actually gotta learn the matchup. I also love that there isn't some universal braindead anti-air button. If you wanna shut down jumps, you actually gotta commit and make a read, which creates this constant sense of controlled chaos. Rounds get fast, scrambles happen all the time, and both players are forced to adapt on the fly. Unlike M. Night Shyamalan's Avatar, this game actually makes you feel like a real bender. Your normals and specials have crazy range because you're controlling the elements instead of just throwing hands, and that opens the door to some really unique combo routes and conversions you don't really see in other modern fighting games. The bending isn't just eye candy—it's baked into the gameplay, and that's what makes it feel so damn satisfying.