
AV-17 is a FREE 2D action platformer inspired by information technology and BUBBLE BOBBLE!!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fairly well-developed game. A bit of a steep difficulty curve and occasionally the shooting mechanics seem a bit constrictive, but overall it's a fun single screen platform action game.
666
Review after 100% ♡♡♡ Poormans BUBBLE BOBBLE and this game need work. "Don't waste your life, I did. Go home," -John Rambo ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
noy
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it's good ⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it ⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀ ⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧ ⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟ ⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁ ⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄ ⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄⠄
Без русского.
Eu achei esse game mediano. A música pode parecer chata, pois às vezes é um pouco REpetitiva em várias fases. Os gráficos são poderiam ser melhores, principalmente no quesito animações. Infelizmente, não consegui jogar esse game usando um joystick e precisei me acostumar com a configuração padrão do teclado, pois nem tinha opção de configurar o layout! Jogando, os controles REspondem bem, principalmente o pulo duplo e o "Dash" para esquivar de alguns ataques. Contudo, apesar de muitos pontos negativos, dá pra se divertir um pouco com "AV-17", pois a proposta tosca de colocar um herói pra combater os inimigos num mundo inspirado em peças de computador é até divertida. Há vários elementos nas fases associados às peças de computador ou a software, como um chefão que se chama "Bad Block" (Uma REferência aos blocos danificados de um HD ou SSD), plataformas em formas de porta VGA ou DVI, itens em forma de processador ou memória RAM e por aí vai. Dá para se divertir por alguns minutos, mas logo ele é colocado de lado, pois sinto que falta um "algo mais" para estimular a jogá-lo várias e várias vezes... Okay game, but needs work. 6.5 / 10 What I like - Indie style - Cool mechanics (like the recycle bin) - Enjoyable music - Theme (Bugs + worms + firewall, etc.) - Player sprite and graphics in the level transitions - Lots of content (Although I haven't gotten to the second boss yet) What I wish was done differently QOL - Key binds. A keybind system is not hard to code, and can make a big difference to the end user. - Tutorial. When I saw the tutorial was on the main menu, I thought it was optional. I had no idea why mobs were spawning when my recycle bin was full, and didn't even know you could sprint until I played the tutorial. - Game doesn't pause when defocused. - Volume menu Graphics - The whole lives and health system is poorly displayed on the screen. I feel like it could be arranged better. - Some of the graphics bug me. Particularly the micro usb ports (I think) that are surrounded with orange. - Some of the graphics are poorly drawn. I do not mind graphics like the first boss, but some of them seem over detailed, or just like they don't blend well in the game. Game design - The game is fun for the most part, and I enjoy playing it, however a few things get under my skin. - There's no auto jump. It feels like there's a slight delay after landing where I can't jump, which messes up my parkour. - I dislike there only being one way to get to each platform. There is only one route you can take to traverse the level, which seems forced, when playing the game over and over again, and can also be a pain if you fall. - There's no signals in the first boss for when he changes AI, or when he's about to do his huge attack. I think a couple other things about the first boss can be improved.
Так себе.
its goob
Ruim. Mas bom. Tipo, não espere um jogo que você precise de habilidade, por que não precisa muito para zerar ele além de sorte. Esse jogo só é dificil por que tem bug demais e é injusto. Serião, tem um boss que é literal um bullet hell só que tu tem um tamanho grande demais pra passar pelas balas. E os bugs são irritantes, mas não destroi o seu progresso, mas acontece que quando tu olha pro lado o bixo olha pro outro. Eu até achava que era apenas meu controle que estava quebrado, mas tem literalmente como ver esse bug no trailer do jogo (0:22). Jogue se quiser um desafio do dia curtinho.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.