
Make 2D tilesets for your games in seconds.Save development time and money by getting forty-eight tiles for the effort of three with added bonus features such as dynamic lighting, corner blending modes and more.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game but look at that kitty, whoever pass by can pet it and give it a thumbs up. Have a nice day :3 /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__)
I can see how this would be a useful tool, but it's quite useless to me. Sadly, I paid full price for it as soon as it came out. Can't get a refund. I hope my money is at least used for something good. Possibly some tutorials or a guide for this tool? I recommend this to anyone who has no talent or desire to draw their tiles.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hey, so Ive been using this throughout the night and a bit today, and working on a high resolution template today after playing around with the program with simple effects. Great tool so far, and makes my top down look and react much better with boundaries and collisions :) Ill leave 5 stars since I am not great at the graphical side of gaming as much as coding, and this saved me days of work so far! I believe some of the neg comments may be from those who are impatient and/or confused on how tilesetting works. This program is more than basic 16bit it seems, or at least looks like it after layout :) 48 tile generation? Who wouldn't like that?! Mix this with the open source TIled program, and whoa its fast and easy to put a level base together and build from there! I tried to understand binary implimentation for making my own "room" for this type of thing within the game, but the time involved is more than I can give for that extra coding, so kudos!
Oyunlarınız için saniyeler içinde 2D fayans setleri oluşturun. Dinamik aydınlatma, köşe karıştırma modları ve daha fazlası gibi ek bonus özelliklerle üç fayansın çabasıyla kırk sekiz fayans elde ederek geliştirme süresinden ve paradan tasarruf edin.
Recommended! As long as you accept an automated tool cannot churn out 100% perfect results this is a great tool for the price. A little post-production editing is necessary in some cases to get “great” results but it’s out of the box results have mostly worked for me without needing it. They are certainly better than I could do by hand in an acceptable timeframe. The UI is unconventional and a little tricky to understand at first. The tool is clearly implemented in Unity so I actually think the author has done a pretty good job! The UI shown in the steam video is old and a lot seems to have changed since then although the general layout and style remain the same. A couple of minutes experimenting will get you where you need to be as far as the UI and its options go. Make sure you click on the cog icon to enable the advanced configuration mode. The advanced settings go a long way to fixing some of the visual issues that can appear when only the basic settings are used. It would be great if the author put together some “from scratch” video tutorials showing how to make different types of tile sets from scratch (including making the base textures) to demonstrate how to use each of the settings for the best results and also explain what needs to be kept in mind when producing the base textures for the tools input. It doesn’t seem to play well with transparency in the base textures for example. If you are more of a programmer than an artist this tool can save you valuable time and make what was a long winded, dull and painful process relatively quick and easy. Given the price I would certainly recommend it even if you only use it to generate a starting point or prototype tiles. So far I have produced decent looking tiles at 16*16, 32*32 and 64*64. I don’t know how it works with higher resolutions.
круто
prety helpful for prototypes and game jams, speeds up the process of creating basic tilemaps a great deal and is very useful to quickly implement ideas / iterate good customization, good features, and a solid workspace. can be a little buggy at times, but overall, it's still very useful.
It seems to be an easy way to do tiles. I was enjoying, the interface could be improved, but that wasn't my main problem. When I export 16x16 tiles, I don't get 16x16 tiles. I still do not know what I get actually. I tried to figure out and when I compared my preview and my end file, they were different! Maybe there is a safety offset but I didn't find any config to set this. And I still don't know what it is the offset. Well, I won't spend my time trying to figure out this. I'll be drawing my tiles in an actual pixel art software. I really wanted AutoTileGen to be good. It's a good idea that fails because small issues. I hope the developer improve this tool (and I'll sure update my review if things get better). But for now, I can't recommend it.
I purchased this to help make my life easier when making level art. I use the Open Source "Tiled" editor to make levels which I then use in games using LibGDX, and from early testing this seems to work very well. Making the production of tiles for a level an absolute doddle. (im a programmer, not an artist so that a pretty big deal). Its allowing me to make my own tile sets instead of using ones I download or pay for from other sources, which in my eyes is priceless. Its still actively being developed by a developer who is very active on these forums. I have sent and received multiple messages to and from them and in all of them they have been very open and accepting of ideas that could improve the product. So, I recommend this to anyone who wants to make the process of making tiles that much easier. And even more to those who are willing to give constructive feedback.
This program is o.k....not great, not feature rich, just o.k. You can draw within the program and filter your drawings, with a limited set of tools. I have used the free 'Autotileset' in unity (its a unity file located inside your local steam installation folder) without issue, alot of user's have complained it does'nt work, but as at 2019.3 it works fine. But honestly, i own aseprite and would prefer to use that to make individual tiles that way. 'Autotileset' does'nt work in with unity's sprite editor/tileset editor, it replaces it. So lighting packages i bought through the unity store aren't compatible (or at least not without modifying the base code, but hey, whats the point of that if unity's tileset editor works flawlessly with said lighting packages). If you're an absolute beginner at creating sprite's, by all means, buy this, you'll get a reasonable quality level of walls and terrain with this program. Just dont expect to make something more complex than the original final fantasies/chronotrigger on SNES.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.