
mess about with a unique array of tools, items and characters in a stylized homemade game engine.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Autotelic (adj.): having a purpose in and not apart from itself
DESCRIPTION:
dive into the wacky, whimsical world of autotelic! made from the ground up in C++ with a homemade rendering engine, simple physics engine, and all in-house assets.
GAMEPLAY:
explore and mold levels to your heart's content! engage in leisurely discourse with a vast array of miscellaneous characters. run, jump, smash, fly, bounce, whip and shoot using the unique array of items and weapons provided. create and save your own worlds using the built-in console editing feature.
FEATURES:
-6+ unique weapons/tools to interact with characters and environments!
-console-based level editor
-3 premade maps
-stylized, from-scratch visuals, models, and engine
Note: This game is in beta.
Genres
Stats
Languages: English**languages with full audio support
Reviews
i love it
I've been outgamedeveloped
this is the best experince i could have ever had in ever like i'm shaking and quaking in my boots how good this was phenonimal game 10000000/10
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Trends
Modeled estimate over time.
This game is an experience that changed my life. To start off, the atmosphere that it presents is meticuously hand crafted, and the amount of hard work and dedication put into it shows. Jettson Goberville with Doctor Ohio Studios did an immaculate job on this. And it's not just the overall atmosphere of the game that makes it so great - the gameplay is both engaging, while having a great gameplay loop that doesn't feel repetitive after countless hours of playing. TLDR; Play this game. It's great.
My mind is blown
pogo stick
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.