Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
One floor from the end of the dungeon. Your build is nearly complete, and your bag is packed with loot from this run. One more floor to the boss. But extract now, and every reward you've earned is yours to keep. This is a roguelike built around making that choice again and again. Combat is automatic. Your character handles the fighting. You make two calls: What build to chase, and when to stop. You build from scratch every run. Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently. The better the synergy, the deeper you can go. The deeper you go, the greater the rewards. But the dungeon knows that too. A build that was cruising can still fall apart on a Special Floor or at the boss. Extract before it does and you keep the rewards. Wait too long—and you'll be building again next run. - Synergy builds made from different Gear and Boons every run - Auto exploration and auto combat—the decisions are yours - Floors 1 through 10, with greater rewards and risks the deeper you go - Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts - Challenge the boss or extract now—the final choice of every run - Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go The thrill of creating a powerful build—and knowing when to stop. This dungeon demands both.
Audience
How many people have installed this game, as the storefront reports it. This number is worldwide — unlike the price, the same package answers with the same install count in every market we asked — so it carries no country. Each source below is a different kind of number and they are never drawn on one axis.
Aug 21, 2026 — Sep 17, 2026 · 28 readings
Google Play shows “5,000+” on the store page.
Play publishes a precise install counter alongside the rounded step users see on the store page. This is that counter, worldwide, as it stood each day we asked.
Of the eight storefronts we track, only Google Play publishes an install count we can read. Where a store publishes nothing of the kind, this panel shows nothing rather than a zero.
About
Modeled estimate, not a reported figure. How we estimate →
One floor from the end of the dungeon. Your build is nearly complete, and your bag is packed with loot from this run. One more floor to the boss. But extract now, and every reward you've earned is yours to keep. This is a roguelike built around making that choice again and again. Combat is automatic. Your character handles the fighting. You make two calls: What build to chase, and when to stop. You build from scratch every run. Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently. The better the synergy, the deeper you can go. The deeper you go, the greater the rewards. But the dungeon knows that too. A build that was cruising can still fall apart on a Special Floor or at the boss. Extract before it does and you keep the rewards. Wait too long—and you'll be building again next run. - Synergy builds made from different Gear and Boons every run - Auto exploration and auto combat—the decisions are yours - Floors 1 through 10, with greater rewards and risks the deeper you go - Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts - Challenge the boss or extract now—the final choice of every run - Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go The thrill of creating a powerful build—and knowing when to stop. This dungeon demands both.
Stats
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3B | 761K | 87% | Free | |
| $790M | 6.5M | 95% | Free | |
| $632.9M | 4.5M | 92% | Free | |
| $519.4M | 2.7M | 81% | Free | |
| $519M | 1.8M | 91% | Free | |
| $442.2M | 3.4M | 78% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6K | 726 | 97% | Free | |
| $22.6K | 246 | 91% | Free | |
| $22.5K | 3.1K | 97% | Free | |
| $22.5K | 204 | 90% | Free | |
| $22.4K | 66 | 59% | Free | |
| $22.7K | 114 | 75% | $3.49 |