
Turn a payment desk into a global authorisation network in this offline incremental strategy game about capacity, compute, mandates, quantum audits, and synthetic jurisdictions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Authorisation Engine is an offline incremental strategy game about building a system that authorises everything.
You begin at a merchant payment desk, manually approving transactions and tuning fees against demand. From there, the operation grows into API capacity, automated authorisers, compute infrastructure, treasury strategy, tournament simulations, quantum ledger tools, and finally synthetic jurisdictions where agents map coverage and close unresolved claims.
Authorise transactions manually, then automate the desk.
Balance fee pressure, demand, live TPS, and API capacity.
Buy projects that reshape production, compute, mandates, and network behavior.
Expand from a local payment desk into clearing houses and synthetic economies.
Use treasury, tournaments, quantum tools, and agent allocation to push the system further.
Play offline with local saves, export/import support, and no ads or in-game purchases on Steam.
The game is built around dark terminal panels, green authorisation systems, live route pulses, resource pressure, and a holographic world view. It is designed for desktop play first, with Steam Deck readability as a core target.
The Steam release is the complete paid desktop game. It includes all current phases and progression systems in a single purchase.
Genres
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese*, Korean*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Turkish**languages with full audio support
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $72 | 1 | 100% | $3.99 | |
| $0 | 479 | 74% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |