
Recruit a team of fierce freelancers and experience rogue-lite gameplay like never before. The ever-new constellation of enemies, layouts and loot make every run unique. You’ll have to work together to survive together - so plan your moves wisely.
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Languages: English*, French, German*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Péssimo! Depois que foi pra essa conta glyph o jogo não abre e fica dando problemas pra linkar a essa conta bosta com a conta da steam o que faz com que o jogo não abra. Isso é ridículo. Empresa de bosta essa pqp só coloca a merda do jogo pra abrir pela steam e pronto para com essa putaria de conta glyph de merda.
Just a quick message to remind you all that this was one of the best scam in gaming history. Have a nice day <3
I was a HUGE fan of the PvP Atlas Reactor game. When servers shut I contributed financially (I think it was about £16 - the only time in my life I have ever done anything like this) towards what I thought would be the rebirth of that game. Instead, we got Atlas Rogues. An absolutely awful, uninteresting mission after mission bore fest with the same characters from the original game. In order to make money from Atlas Reactor, enter it as an E-Sports competition with a cash prize for a tournament event to be held once a month. Advertise it as such, EVERYWHERE. Not just in Steam. You practise for the whole month, then go to war at the end of it all. Host design competitions, like before, and develop thousands of colour schemes and customisable options. Introduce 2 new characters a year. But promote the COMPETITION. It can be done!!!
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No plans for an offline mode when the game shuts down on July 5th, 2022. This is entirely preventable and cheap. https://youtu.be/tUAX0gnZ3Nw?t=2392
i actually like the older one better
Campaign version of Atlas Reactor with Rogue-lite elements that made the game relatively entertaining, personally would like to think paired with Atlas Reactor it'd make for a good series in the long run, or at least a decent offline version after the original game was taken down. I will refrain from repeating myself on comments made on the previous iteration of Atlas, but I will say that this game is good in its own merit... it's just a shame that both these games had to be taken down due to Corporate greed. Gameplay was basically 1-1 with Atlas Reactor, Turn-based Tactics game where you needed to do objectives and take out opposition while staying alive for as long as you can. Certain characters were easier to get through missions than others, and since the game was a Co-op with up to a party of 4, synergies and coordination were required if you wanted to actually complete a match. Should one person fall behind in their setup moving forward, it could easily collapse the whole team as each person needed to pull their weight to stay alive in the endgame. Reason for the negative review is more towards my opinion on the company itself as both Atlas Rogue and Atlas Reactor would do leagues better under different management... at least in the hands of someone who actually cares about the community rather than how much they can milk it dry before discarding it. Let's hope that possibly another game similar to this franchise comes along again because this was a one-in-a-million type of experience.
It would appear that this game is simply completely abandoned. I can't even play it, in the slightest. Oh well, was fun while it lasted.
雖然不推薦,但是我個人其實不討厭這款遊戲, 對於不認識Atlas Reactor的玩家: 難度偏高,在習慣角色技能之前就會被各種虐殺, 角色沒有經驗累積,只能靠疊加天賦,裝備也只有三格, 但提升戰鬥能力很容易跟不上遊戲給的時限,所以要硬著頭皮以小搏大, 很快敵人的輔助能補能坦輸出也夠威脅,輸出角更可能AOE一口氣讓你滅團, 就算不是坦也能扛住全隊的集火兩回合,這表示部分側重單體輸出的角色要看臉抽裝備天賦才能有存在感, 失衡的"挑戰性"和非常吃運氣的角色構築,目前這個版本不建議入手 多數玩家衝著Atlas Reactor的遊戲經驗買,但是: 遊戲取消PVP,且PVE機制變為類似傳統戰棋, 回合不再切分為"部屬/衝刺/開火/移動"的心理博弈,位移技、陷阱大概率變垃圾技, 然後一開始只有5隻角色,角色解鎖難度不低,儘管知道角色陣營,解鎖任務是隨機出的, 這表示你要用不太喜歡的角色玩好幾次看看有沒有機會遇到自己喜歡的角色, 以前不需要認識角色的故事,仍能隨著"嘲諷特寫"喜歡/討厭裡面的人物, 現在每次戰鬥前都會塞可有可無的對話,冷笑話、熱血的平衡沒有拿捏,偶爾看得挺尷尬 官方也知道這IP以前最大賣點就是"預判對手的預判",或是隊友"他跟我想的不一樣"搞出一堆迷操作 但是現版本真的只是買情懷
game is very buggy and at the time of writing this ive found 4 gamebreaking glitches during a singel playthrough also at the time of writing this the last update was 1 year ago
What a grift this was </3
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.