
The concept of this title, the latest in the series to depict a new "Atelier" world, is "True-to-life youths that develop together, even if just a little bit".
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
第一款炼金,炼金的过程让我很享受解密的乐趣。 故事也不复杂,村姑探险,最后解决了大问题。 平平淡淡才是真啊。
A good introduction to the Atelier series. If you're new to the series in general, the synthesis mechanic and the timeline combat system may feel clunky and will require a bit of time to get used to them, especially considering that the the tutorials aren't really helpful. You figure it out as you go. Generally I hate crafting mechanics in games, but Atelier Ryza is the exception, and for good reason. The strong point of the first instalment of the series it's the youthful and carefree athmosphere, fitting for what begins as a summertime adventure of a group of teens. It's not groundbreaking but sometimes a good game is good enough.
好玩
三部曲之一 找药材 种地 收集素材 解锁配方 一路上捡捡破烂儿 然后把你能看见的任何东西放进一口锅里面搅拌 这就是炼金
Primera Misión: Cruza la isla en bote Última misión: Derrota a dios y salva el mundo
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Trends
Modeled estimate over time.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.