The second entry in the 'Mysterious' saga follows the adventures of the enthusiastic Firis Mistlud and her loving older sister Liane Mistlud. The sisters have lived their entire lives in the isolated town of Ertona, where Firis uses her unique ability to see where crystals of materials are buried.
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Languages: English*, Japanese**languages with full audio support
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Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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我吐了,爹中文呢,ps4上不是有中文吗,英文玩着难受死了,哦原来是为了再卖一份dx版啊,气死我了
炼金工房系列近年来最具特色的一部作品。 本作内容非常丰富,我easy难度白金之后没有探索DLC地图,还遗留了大量任务没做,装备道具也没有做像样的,就这还花了48小时。 本作最大的特色就是大地图与高自由度的探索。30多张风格迥异的地图展现了十分多样的地形与环境,说是可上九天揽月可下五洋捉鳖真不夸张,这场景设计我服辣,真有你的啊GUST。 不过高自由度的同时也带来一些问题,比如主线指向模糊。(其实严格来说在第一年公认炼金术士考试结束后是没有主线支线之分的。)相比之下支线和任务很多,所幸既没有给有任务的NPC头上加个感叹号来逼死强迫症,也没有一个全任务完成的成就来逼死成就党。 本作的调合系统属实不行,根源在于两大毒瘤,熟练度系统和发想系统。 每一系列的道具都有一套单独的熟练度,影响继承特性数等关键参数。各种熟练度参差不齐,导致前期有时会忘记色块能旋转,于是在中期会逐渐养成先摁旋转键看看有没有反应的习惯,白白增加操作量。而后期,要做出好的道具首先要把熟练度刷起来,但刷熟练度是一个枯燥重复的过程,还会做出一堆废品,有点破坏游戏体验。而且本作没有复制道具的手段导致高阶调合的工作量进一步提升。当然也有优点,本作除主角外每人可以带两把武器这个点比较有想法,技能流的选择会更多一些,再加上本作特性数量达到400个以上,所以终装制作方面的自由度相当高。当然,这些都是以你愿意去刷熟练度为前提的。 发想系统的条件相比不可思议系列的其他两作过于隐晦和复杂,而且只有完成到一定程度才能直接交发想点数跳过之后的发想。然而就连那“一定程度”的发想也有很多无法在正常流程中自然完成,其中不乏一些推进剧情的关键道具,可以说这游戏要是没先人铺路我真不知道怎么玩。 战斗系统重回ATB回合制,体验比A17好些。其余就不多说了,因为是easy过的关所以没怎么深入研究过。 还有就是一些小问题,建模不太行,还有在和队友对话的时候按太快会出现视角bug之类的。以及,这都0202年了,A21都卖疯了,A22都要出了,你一个7102年的旧作还没有中文,这合理吗?虽然生肉也不是不能啃,但是累,打算什么时候更新了中文再来研究研究高难度战斗。另外希望在主界面更新个退出游戏的按钮,全屏玩的话只能切出来退游戏简直憨到极致。
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Hours played at review time, across 49 reviews with recorded playtime.
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If you're coming here from Atelier Sophie (and you should) you may be confused and alarmed at the fact that the game is on a time limit. Don't worry about it too much. Once you pass it the timer goes away and you can do whatever the heck you want.
A fun Atelier game that follows on Atelier Sophie. While you can no longer purchase this one, the DX version is available with all DLC included. Just like Sophie, the characters are all very cute. The game has a time limit, but it's very generous, and Because the game is about the journey, while the main story is short, it is only the start of the game. Compared to Sophie, the alchemy process is both easier and more complicated with some different mechanics, with the net result that it seems generally easier to activate higher effects. Item quality does not affect equipment stats, although it may affect traits. More characters can use different kinds of items, even high-tier ones, opening up different strategies. In-game time passes very quickly: an hour advances for ever 8 steps, and alchemy times are often at least double what they were in Sophie. LP also diminishes relatively quickly for movement, gathering, and battle, meaning you'll end up ignoring most of the enemies and resources and still have to return to the atelier frequently to rest. Container space is very limited early on, necessitating frequent trips to merchants to unload low-quality high-count items. Party space is limited: your Atelier can only fit three guests in addition to the key characters, so you have to swap members to unlock and view character stories. Unlocking recipes is a point of frustration: you have to fulfill hidden conditions to even get the idea for a recipe, and the limited non-scrolling space in the description box means even then you won't see all the unlock conditions. Some of the items have pretty absurd combat/crafting/item use requirements as well. All-in-all Atelier Firis is a different beast from Atelier Sophie, but it's still a fun casual Atelier experience, and it seems a crime that only 20% of players (as of this writing) have completed even one ending.
显卡默认集显,记得手动改成独显。 截止到2021年1月原有的汉化补丁都乱码了,国区玩家请谨慎购买。 如有最新的汉化补丁请留言分享,谢谢!
戦闘が苦痛で、レベル上げが結構要求されそうなのに制限時間があったので、焦らされて楽しめませんでした。 それと今回のコーエーセールは驚かされました。三年前のゲームがdlcで無理やり価格を高値に維持しただけなのに、いまだにフルプライスで、久々にセールになったと思えば30%引き。こんな価格設定をしているのは私の知る限りsteamでコーエーだけです。コーエーは作品自体は並なのですが、価格設定がずっと高いので時間がたってから買うと今の時期にしてみては設定が古いなという印象になります。つまり価格の割に面白くないという印象になりがちだと思います。仁王シリーズはとれもいいクオリティと価格設定なのですが、他があまりにも高いのでとても気持ち悪いです。コーエーはsteam の雰囲気を損ねていると思います。早めに価格設定を見直したほうがいいのではないでしょうか?コーエーのゲームはあまりお勧めできません。
Игра-то хорошая, но не совсем понятна механика синтеза + страшно раздражает таймер, который давит на голову каждую минуту игрового времени. Я в серию Atelier прихожу за весельем и расслабоном, а не за этим вот. Пройденные мной ранее Atelier Sophie, Ayesha, Escha & Logy, Shallie, Ryza в этом плане несоизмеримо лучше.
I wasn't sure about this one at the start, but it really grew on me. It was fun to collect the materials and travel around the different areas. The exam date looming over me was a bit stressful since I didn't know what to expect, but it wasn't hard. The alchemy mechanics are easy enough to understand, and the characters were generally pretty cool. My favorite was Kald.
主人公かわいい
チュートリアルで詰み レベルが足りなくて必要なアイテムを作れず先に進めない
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.