
Play Astroflux - a retro styled, action packed MMO space shooter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lag
Entirely pay to win, unless you want to spend a million mindless hours grinding. Game could be good, but devs are greedy...
cheto mal alto juegazo lástima los ingleses putos que me banearon 80 mil horas del chat asi que ya ni entro pero si estas leyendo esto, quiero que sepas que seguramente te rompia el orto pq estaba re op, salamaleco maleconsala
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
R.I.P.
A game I used to play alot as a kid when it was still flash based. Lots a great memories and great people when the servers will still active. The balance was a bit wonky from system to system, and some weps/ships are just broken to the point that with arts they would define the meta for years unchanged. The gameplay is still great, the movement, mechanics & the weapon types added enough depth to the game to require you to atleast think about how to counter specific enemy's, which is more than i can say for alot of simple games from this era. Runs on a toaster so most anyone can play it which is important with how expensive new hardware is + its nice to enable users with old integrated graphics to have fun too. If the servers were up more often, it could be a fun time for a small group of friends. If the dev asked for infrastructure help, id love to try and run a (in-game) "system" with my spare proxmox resources if the game permits splitting up the servers like that, which i assume because of the loading screen when warping, but i have no real clue. None the less, this game has plenty of value regardless of its age. It might mostly just be because of how awful alot of modern f2p games are now, but this game feels like it focuses on you having fun more than most others within the f2p category do. Im happy that i got to play at least 1 more time while i could still find active players, before the servers became alot harder to join & maintain a connection. Its never going to be as big as it was once, but its still nice to keep this old thing alive. I would only suggest playing this game if you have a bud to go with you. PVE is still more fun when you have a friend to fight alongside. Oh also i dont need to use proton to run it, cant take that for granted. :)
Honestly wish this got a remake or sequel, that's the exact same game but bigger and better, or at least has none of the Pay-to-win bs, even if it is still a grindfest. Like I still love the game itself, but the extremely predatory monetization drive since it's free to play slowly killed this game, it's still somewhat active, but the only people left playing are either completely new, trolls, bots, or the occasional hardened vet (like me lol) that comes in once every few months to farm void blobs or something. Edit: 1/22/2025 A few people have said development has suddenly continued in Astroflux, which would be extremely amazing, except if that's the case... ...how come the servers are down? And the game is utterly unplayable, even after following the discord instructions? Abandonware. At it's finest. 5/4/2026 Edit: It IS still somewhat playable... servers are occasionally up before going down again, which means getting good daily login streaks won't happen, but the game is at least playable. I only pop in every month or two just as a memorial of sorts, remembering the game that was.
Goodbye my childhood game!
Sim, sou um pão de queijo. Sou a segunda melhor coisa na Steam, a primeira é esse jogo.
Absolute lagfest, and it doesnt even save my progress, i keep going back to level 1
it took 9 ♥♥♥♥♥♥♥ YEARS
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.