
Explore Ancient Egypt in this action-adventure game. Battle powerful enemies, unveil conspiracies, and discover the origin story of the Assassin’s Brotherhood.
Most likely between $11M and $31.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $8.99 | 86% | approximately $18.4M |
| PlayStation | $14.99 | 91% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.07 on Steam · Ukraine (−66%). Compare 15 prices in 14 markets →
Reviews
Themes across 2188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Египетская сила
Ладно, писька Геракла не так уж и плоха Понравился отзыв? Посмотри другие: https://steamcommunity.com/profiles/76561199735643491/recommended/
还是挺好玩的,画面表现力不错,就是有点罐头,史低可入
Ezio'dan beri yazılmış en derin karakter kesinlikle Mısır'ın gölgesi, Bayek
Арабская ночь с птичкой.
Eh bão
前言:刺客信条系列我只打算购入一部,在挑选的时候,选择了我个人感兴趣的埃及主题的《起源》。是我的第一部刺客信条。购买的是黄金版,普通难度85h全成就通关。而作为一个成就党,也是以全成就去游玩的。 本篇评测的文章的主要思路是基于我个人的游玩过程,我将我的游玩过程分为:本体前期、中期、后期、无形者DLC、法老的诅咒DLC六个部分。在其中会穿插本作优点(⭕)缺点(❌)的主观评价。 本体前期(8.5分) ⭕文化考究 我对神秘的埃及文化还是挺感兴趣的。作为可能是这个星球上对埃及文化考究最强的游戏,一进《起源》后果然符合甚至超出我的心理预期,金字塔、狮身人面像等奇观,沙漠绿洲、埃及城市的构建,一下子就让我沉迷其中。不过在十几个小时的新鲜感过后,这个优点就并没有那么突出了。直到游玩到法老的诅咒DLC… 游戏内也有一个很丰富的导览模式,可以供玩家了解埃及人文、地理、木乃伊、金字塔等等。可见育碧在这方面下了很大的功夫。 战斗系统 ⭕起源的武器选择很丰富,每种武器有独特的的攻击动作和多个处决动画。弓箭的种类也很多,快速射击的轻型弓(突击步枪);一射多发的战士弓(霰弹枪);可以远距离高伤的掠夺者弓(狙击枪)。 服装并不提供人物数值,只是当做外观。马匹的差异也只有外观上的变化,没有性能上的区别。生命值、基础伤害靠游戏收集资源升级。(上图中最下面的六个) ❌等级压制严重 和敌人同等级时战斗没有难度,只要敌人高出一两级,战斗难度飙升,打不动怪,如果高出四级以上根本没有可能打过。我当初跃了两级做任务,打四个敌人死了五次,后来放弃了先去升级了。《起源》的地图上有标明该地区的敌人等级区间,提醒你要在适当的等级来进行该地区的任务。 ⭕可刺杀可无双,《起源》潜入的要求并没有那么高,被发现了也有很多办法能解围。技能也分为潜行、战斗、工具三个分支。想玩刺杀或者无双可以有取向的选择。 ❌敌人换皮严重 在游玩的前20小时内,你就可以见到整个游戏90%的敌人,无非就是拿着不同武器的士兵和首领。动物类敌人也是相同。千篇一律。 中期(6分) 游玩到了中期心理评分直线下降,我也逐渐理解了育碧为什么被叫做“罐头厂” ❌支线、问号重复度高 所有支线基本都是一个套路:受压迫的人民之托,去杀检察官/拿回被抢的东西/帮助反抗军/清理营地。有朋友可能要说了,时代设定在混乱的统治下,我们的巴耶克也出于职业性质要保护人民呀(守护者)。但是巴耶克可以不知疲倦的帮助人民们,但是玩家做不到呀。剧情党的我感觉到疲劳。有意思的、让人通关后印象深刻的支线任务屈指可数。 地图的一小部分 普通问号的话也没有什么内容,也是清理据点/搜刮无价值的宝藏/击杀动物。金色问号的话更有价值去做,给的奖励也更有吸引力。当然我是出于全成就要去清问号,如果没有这个需求的朋友们建议不要刻意去清,只去找金色问号,游戏体验更好。但是呢,清问号也是放空脑子的,适合闲下来半个小时上去清一两个。勉强算是一个优点吧(?)不过要是几个小时一直清会十分疲劳。 ❌任务逻辑设计差 举个例子,有个支线任务是这样的:和洞口的人对话→进洞清怪→救人出来。而玩家直接进洞救人,是无法交互的。接线跑图也是设计的不好,传送点太少,间隔太远,虽然有自动寻路,但路途中实在太漫长无聊。而任务让你跑图五分钟,交互两秒钟,再跑图五分钟。我实在是厌倦。建议大家开个ce修改器加速时间,跑图真的是浪费生命。 ❌死气沉沉的npc 虽然在游戏中,在城市中行路时会有小孩子叫巴耶克的名字,在河里游泳时有船夫会开着船来接巴耶克。但是游戏中的互动也仅限于此了。道路上的npc们行为毫无生气,沉浸的体验更多是景物带来的,而非人物。 后期(10分) ⭕极优秀的剧情 《起源》的主线剧情十分优秀,出色的人物塑造也给游戏史留下了独特的一笔。“起源”既表达刺客组织的起源,也与埃及这一古老神秘的人类文明发源地呼应。(剧透提醒) 主角巴耶克是一名守护者,在与名为”上古维序者“的组织的争斗中,巴耶克误杀了自己的儿子,成为了他一生中最大的遗憾。这迫使他踏上对抗圣殿骑士前身“上古维序者”之路,并最终成为刺客兄弟会前身“无形者”的奠基人。 埃及艳后 时代背景上涉及了埃及艳后克莱奥帕特拉与她的弟弟托勒密十三世争夺法老之位的埃及内战,以及罗马势力庞培和凯撒的介入。明线暗线在结局汇总,将故事推向高潮,从个人到时代,从私心到大义。我们看了巴耶克的成长。最后的最后,千言万语化作儿子卡慕的一声:“papa,jump”,结束了主线剧情,我的心里评分也被顶到了10分。 无形者DLC(9.5分) 剧情上也不错。故事发生在本体的四年后,巴耶克来到西奈出差,帮助本地的兄弟会解决问题,在这个dlc中玩家能够更深入的了解刺客们的信条。这个dlc的地图更浓缩,跑图和做支线的成本也更小。所以相比本体中期的糟糕体验,我给无形者dlc的评分还是比较高的。 法老的诅咒DLC(9分) 逝去的法老们被召唤到现世作乱。巴耶克来到底比斯一探究竟。剧情并没有本体和无形者dlc那么好,最吸引人的应该是四个死后世界地图,它们的设计各具特色,不断刺激和满足我对埃及神话的向往。也让我想起了为什么要买《起源》。 第一次来到芦苇原的时候,我都想死在这了。 基于这点我给法老的诅咒也是打了一个高分。 总结 购买建议当然是无脑黄金版,包括两个大型dlc和一些好用的武器。剧情上本体>无形者>法老的诅咒,体量上法老的诅咒>无形者。虽然在游玩过程中评分跌宕起伏,缺点明显,但是《刺客信条:起源》仍是一部值得游玩的作品。至于与系列其他作品的比较,就交由评论区大佬们回答。希望在看完我的评测后能让读者对游戏有一定了解。
[h1]It's bigger, but is it better? More like bloated[/h1] The franchise has come a long way over the years, and comparing the very first title to something like this one is like comparing Skyrim to Counter Strike. Sure, the graphics are breathtaking to behold and experience, but for a game to be fun and enjoyable that isn't enough. ___________ I'll be honest, I have a lot of negative points to cover. The game has some merits: the Tour mode (where you can learn about Egypt's history, events, way of life), the visuals, characterisation and learning about the true origins of the brotherhood (and even the Order), and of course the hidden inner tombs and the pillars from Those Who Came Before. ___________ [i]I have played the game to completion on two different platforms now so that might make my outlook more negative than intended.[/i] On a purely namesake-basis, a game about assassinations lends me to expect a certain LACK of combat. While the in-game reasoning is slightly touched upon during the story (working from the shadows is something Bayek only figures out at the end of the game), the game lets me down with how much forced open combat there is. It won't even give you the option for stealth in many instances. So in this respect, it is very similar to almost every title in the series. Bloated combat, bloated killing and slaughter. Don't even get me started about the elephant fights. Unnecessary content. Elephants aren't exactly doing well in today's world, and this game is asking us to kill more of them? It's kind of horrific, I don't care if it adds to the realism. At least one elephant has to die as part of the main story so that might be enough to put you off playing it. This extends to gear crafting. The sheer amount of crocodile and hippo and lion corpses you need to loot is ridiculous if you want to craft better armour or a better hidden blade. About the only thing it achieves is to artificially extend the amount of hours you have to sink into the game. This leads me into my next point: time. So much time is wasted in the game by travelling. I'd say travelling makes up at least 60% of my time played, no joke. While some exploration is fun, in this game it just isn't. Terrain is often a nightmare to navigate, and having a horse doesn't help as it'll quite often refuse to jump little bumps and steep slopes, so you might as well just explore the whole map on foot. But it's a big map. Lot's of places to go to. Adding to that issue is the quests. It's not enough to have lengthy travel quests anymore. Now they suffer from inception - kill a guy, but first find out where he is, but first find a clue at a crime scene, but first find a scroll or clue about the clue leading to the crime scene, but first walk slowly with an elderly person as they tell you a bunch of exposition about the world that you already learn through the Tour mode of the game. Quests are such overblown domino chains of events that by the end of the game you don't want to do them. ___ My own PC playthrough? I found myself overlevelling compared to foes and quests so I went ahead and did the DLCs before coming back to kill the last 3 targets and main quest story sequences, and left all the side quests undone because I was just so tired of the game I wanted it to be over faster. ___ Ironically, one of the loading screen tips suggests you try to ghost areas. "HaVe YoU HeArD oF GhOsTiNg?" Well that would be fine, if the game was designed in such a way as to encourage it. I'm sure it's possible for some areas but for forts, it requires you to kill commanders and captains to 'complete' the area. Some enemies are also permanently stationed at treasure chests too. Even skill points were a let down. So much useless fluff that doesn't really add anything to the gameplay. About the only really useful thing is the predator auto-flesh decay, poison darts and bow damage. If I ever played the game again I would probably try a no skill point run just to prove a point. I'm also thoroughly uninterested in the contemporary plot as well. I know I probably missed a chunk of it by avoiding every title after AC3, but this happy-go-lucky Abstergo employee talking smack over the radio with her friend... I just can't imagine anything dumber. Thankfully this timezone doesn't feature much in the story so maybe even Ubifail realised how embarrassing she was. William Miles makes an appearance but as John de Lancie isn't the voice actor this time around I don't care much for him either. Enemies cheat too. You can shoot a guy with an arrow, kill him with the single shot, and disappear into bushes before the guy standing next to him can spot you, but when they finally come looking for you they follow your path away from where you took the shot, often taking them straight up to you where you thought it would be safe to hide. Even just starting out with a huge fort - say you wanted to kill everything without being detected because why not. Nobody is patrolling. You kill one guy. Suddenly guards spring to life and start shuffling around pointlessly changing locations. You'll regularly see guards abandoning important posts like THE FRONT GATE, simply to shuffle into the vacant post you created by killing a guy. What this means is you never get a clear path to anything, as the game constantly messes with you by forcing guards in your face all the damn time. Event night time, supposedly a time where you can catch guards by surprise as they'll be asleep, is ultra-short compared to the day length because this is Ubi and they don't care about actual stealth, only action. Whew that was longer than I was hoping. But I hope it gives you a good idea of what it's like in the game. What to expect. __________ This issue may have been simply me and my controller, but I suspect it could be game-related. Aiming with the bow, and also camera angle view in the boat missions with Aya. I've had constant problems with the camera veering off to the left. Most often it's the hunter type bows you have to hold down to charge the attack, trying to aim for heads was a real struggle due to the unpredictable stutter with moving reticule. Maybe it's my controller on the way out. Once, I had to completely shut the game off and revert to keyboard and mouse as it was giving me hell. ___________________________________ [h3]I was going to give it a positive despite my problems but seeing how many issues I had with this game I've tipped it over to negative.[/h3] The fun part of the game for me is succeeding in staying undetected. When the game actively encourages combat, so called action-adventure, then I'd rather go back to Metal Gear Solid or Splinter's Cell. I've lost interest in the franchise, playing it just doesn't have the same sense of accomplishment as the early quadrilogy did. If you simply have to have it just be sure to wait for a sale. But remember. That big online 'check for new content' at every startup will have you seeing red.
人机验证是这款游戏的主要玩法,它可以让你认识到你是一个机器人。游玩过育碧的游戏以后你就学会认识什么是自行车,公交车,消防栓,摩托车,小汽车,人行道。
Я к сожалению, в виду своего малолетнего возраста, не смог пройти игру на момент её выхода и сейчас, послушав друга и закрыв Assasin's Creed Origins на платину, сказать, что она мне понравилась не могу. После прохождения основной игры и обоих дополнений к ней, игра оставила у меня двоякое чувство и искреннее непонимание, почему она, судя по отзывам, нравится практически всем. (-) ДОПОЛНИТЕЛЬНЫЕ КВЕСТЫ. Дополнительных квестов в игре много. Это вроде как должно быть хорошей частью игры, но они мало того, что неинтересны, так ещё и однотипны. Под конец игры диалоги этих квестов скипаются только так. (-) НПС. ♥♥♥, если честно, это будто бы ну такое. Во многих моментах нпс кажутся деревянными, в диалогах с второстепенными холопами создаётся впечатление, что ты наблюдаешь диалог не в ассасине, а в готике (дело в постановке камеры во время диалога). И если честно, меня смутили голоса озвучки, которые как по мне слабо вписываются. Мб конечно дело в том, что я в край ахуел, но это всё, как мне кажется, дотягивает на минус. (+-) БОЕВАЯ СИСТЕМА. Ну ♥♥♥, ничего особенного. Ветки прокачки уровня мне показались слабоватыми и мало что добавляющими особенного. Прокачивать снаряжение есть смысл изредка, и то его уровень не шибко то влияет, я всю игру пробегал с легендарным снаряжением, выданным мне ещё в начале из-за полного издания и прокачав его раз 5-6. (+-) АКТИВНОСТИ. Активностей в игре очень много, это в целом всегда круто. Но проблема тут в том, что они друг от друга особо ничем не отличаются. В целом собираловки друг от друга отличаться то и не должны толком, но вот иметь разнообразие в зачищаемых лагерях (которых не мало) хотелось бы. Уже после 20-30 часов игры закрытие активностей и собираловок превращается в рутину. (+-) СЮЖЕТ. Он неплохой, история про отца потерявшего сына и желающего отомстить в целом нормик, но вот антагонисты во многом хромают. Мы убиваем их до этого не встречавшись и от этого создаётся впечатление, что мы убиваем их за спасибо. Хотя арка Скоробея и Крокодила ахуенны, все остальные бедолаги такие себе. (+) ВИЗУАЛ. Игра ахуеть как красива. Видно, что геймдизайнеры проделали огромную работу, чтобы предоставить игроку всю красоту древнего Египта, включая пустыни. И в этом плане, Origins ахуенен. (+) ТУРЫ. Несмотря на мою страстную, горячую, жоскую любовь к истории, древний Египет я всегда обходил стороной, отдавая предпочтение в античности Риму и Греции. Но смотреть их было очень интересно и информативно. Так что в этом плане лосяра. Подводя итоги. Понятное дело, что для Ubisoft это было вроде эксперимента (как я понял по крайней мере), но чот он какой-то слабоватый. Попробовать поиграть и пройти безусловно стоит, но так как я закрывал её на платину, эта идея ♥♥♥♥♥♥ и мучительная, что я прекрасно ощутил.