
The world is a messed up place. But it's all a blip on the radar to Aiden, who's got his own problems to worry about. Things like, what the answer to that last math problem was. Trying to keep his friendships afloat before it's too late. And just wondering what the future has in hold for him...
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Overall, it was a pretty relaxing game to play. It took me a bit under 2 hours (with breaks) to finish it. I don’t usually write reviews for games, but this project looks promising despite the few things of which I was not a fan. Please do take into account I am an editor and by no means a person who frequently plays games, but I do enjoy a good story and this is one of them. I think it’s a very cute concept and I’ve just seen that it’s a fairly new game. It looks like it’s a passion project and I’m glad you guys got to make it together and hope you had loads of fun creating it. It’s adorable and very easy on the eyes, with lovely music and generally giving a very positive, welcoming vibe, even in the more intense scenes. I’ll go over the things that I liked and the ones I didn’t like as objectively as possible. They will contain spoilers which I’ll mark appropriately. I will also add a tl;dr at the end, obviously. [hr][/hr] [h1] Cool stuff: [/h1] [list] [*][spoiler]In the scene where Aiden and Kaira are on the roof in the junkyard,[/spoiler] there are two very adorable birds. This is very minor, but they made my day. That being said, the background art is stunning and fitting of the atmosphere of the game. [*]The story is fitting of what sophomores (?) in high school are like and of how they think. While it may sound a bit farfetched [spoiler]to run away because of parental pressure caused by bad grades[/spoiler] to adults, it can’t be denied that their stress is valid and how this mindset is common. It’s admirable they had the guts to do it in the first place. [*]The music and the visual effects are also greatly adding to the atmosphere. They are not too harsh on the eyes either; as someone with a lot of eye problems, I did not find them jarring in any way. [*]The message is wholesome. No one can possibly dislike it. It highlights friendships and the mental struggles that teenagers face on a daily basis, and it’s very important to bring awareness to it. [*]The dialogue is mostly natural of teenagers, with banter and playful bickering. [*]The game runs very smoothly and I did not encounter any bugs. Steam may tell you, if you own a Macbook, that the game is not compatible and that it may not run, but it very much [i] does [/i] run. [/list] [hr][/hr] [h1] Slightly less cool stuff: [/h1] [list] [*]Some of the script has not been proofread. This can easily be fixed and is probably not as bad as I’m making it sound, but it’s still a pet peeve for me. A few lines I remember off the top of my head are: [/list] [olist] [*][spoiler]“You still don’t get it do you?” (missing comma)[/spoiler] [*][spoiler]“The typical scenery greets us. The shops, the crowds, and the bustling commuters.” (the full stop should’ve been a colon)[/spoiler] [*][spoiler]“Kaira: […] As long as don’t screw up.” (It probably should have been “As long as I don’t screw up.”)[/spoiler] [*]There are other instances of awkward sentences or missing commas, as well, but I’m not going to list everything. Those are very minor things, as I’ve said before. Regardless, it’s worth pointing out to proofread the lines. [/olist] [list] [*][quote=Pham599]The character sprites have a big difference in quality, for example the difference between Damien, Kaira and Aiden, Nathan. At times these differences were pretty immersion breaking.[/quote] [*]That ^. Also, there are relevant characters which don’t have any sprites at all—[spoiler]the vendor, for example. I feel like the vendor is there to help Kaira realise she should return to Aiden,[/spoiler] but them not getting a sprite at all seems to undermine their role in the story, which makes one wonder why the scene was there in the first place. [spoiler]The same goes with the random guys who rob them, and the same also goes with the random dude forcing Damien to… do crime?[/spoiler] He doesn’t even get a name, but I’ll go there in a second. [*]As user [b][i]Zaijka[/i][/b] rightfully pointed out in their review, there are loads of questions left unanswered. [spoiler]Although, yes, I am pretty sure Damien is dead… for some reason.[/spoiler] There are some scenes which appear to be of great importance to the plot, but I could not seem to get how they truly contribute to the story. [/list] [olist] [*]The Damien arc is incomplete. What is his backstory? Why does he do what he does? What exactly does he do, anyway? Who are those people? [spoiler]Why does he die…? I understand he dies in a car crash,[/spoiler] but what was the purpose of it in relation to the main plot? [*][spoiler]The vendor scene is cute and does bring some positivity amidst the struggle, but while Kaira realises she wants to return to Aiden, it’s unclear what exactly prompts that. So, what role does it play in the story?[/spoiler] [*][spoiler]Also, what about the money and the brothers? Do they get the money back in any way? Why did they need the money? What happens to the guy Kaira stabbed? They don’t use the money, anyway, so what do the brothers and the several scenes in which they are bring to the plot? What happens to it?[/spoiler] [*][spoiler]What do the options of Aiden and Kaira realising they love each other add, as well? I understand the dialogues are slightly different for the other options, but they don’t confess to one another and that does not seem to go anywhere. It is heartwarming regardless.[/spoiler] [*]What happened to the Nate guy? I think he could have played a much bigger role in the story. [/olist] [list] [*]The time skips are a tiny bit awkward to follow at times, but it’s nothing too grave. On the same note, some scenes don’t feel like they tie in as smoothly as they could, but again, that’s also not anything major. [*]Just as some characters don’t have sprites, some scenes also don’t have any visuals apart from a background which does not seem to relate to the scene. [spoiler](e.g. when Damien and the others rob the shop)[/spoiler] [*]The ending is nice, but it makes one wonder what the purpose of the whole escapade was in the first place. [/list] [hr][/hr] [b]tl;dr:[/b] There are some plot holes and mistakes in the script. Some scenes don’t have appropriate visuals (or any?), but the rest of the game is fabulous. All in all, I would still recommend the game to anyone who is looking for an easy, wholesome VN. I can’t deny the work that you guys have put into it and how much your love for the project comes across while playing, which at the end of the day is way more important than anything else and you should be proud of it. [i]“Aspiring Light”[/i] has definitely made 2 hours of my day brighter. Thank you for the game!
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Hours played at review time, across 29 reviews with recorded playtime.
"Aspiring Light" isn't a game. It's an e-book dumped on Steam masquerading as a game. As a visual novel/e-book/fan-fiction, this has no notable gameplay. It's just clicking through badly written dialogue that would never be accepted in print by an actual professional publisher. How did something this badly written end up on Steam? When someone can't get published in print, they spend $100 and dump their high school fan-fiction onto Steam Direct under the guise of a game. This e-book is exactly what gamers expect from garbage non-game e-books self published on Steam Direct. It's pure, weaponized cringe... a high school anime club dropout fanfiction all about the author and his imaginary relationship with his imaginary anime girlfriend. It's so cringey you might throw up if you try to read this poorly written, dribbling cringe. Because this was put together with the Ren'Py construction kit, it didn't require any actual coding or development. It's a tool for failed authors to push their garbage high school anime club dropout fanfictions as games. Just like there's no professional writing here, there isn't any professional software development either. Visual novels/e-books are the worst way to try read a book (and they're always written far worse than real books too). Imagine reading your favorite book, be that War and Peace or The Davinci Code (are you ok??), but you have to click the mouse for every single sentence that appears. You'd hate it. It's a garbage way to try read a book... and even if it wasn't, this still isn't a game. Now take that annoying clicking and add utterly cringey high-school anime club dropout writing to it. Real authors are published in print and found on bookshelves. This garbage only ended up on Steam because they paid $100 to self-publish, because let's face it, professional publishers would not only reject this garbage they saw it, they'd take out restraining orders. E-books are technically simple, and don't require any of the heavy features that actual cutting edge PC games need... in fact, the whole thing can be done in a web browser. There's no justification for charging money on Steam for what might as well be a webpage. We don't buy gaming rigs to spend money on something Chrome or Firefox could do. Even as a free e-book, this couldn't find an audience, not just because this is Steam, for PC games, not garbage e-books. With a peak of only 5 concurrent readers, it's clear nobody wanted this. They literally couldn't pay people to read it. Even more comical, to satisfy the global demand for this book, you'd only ever need to print 5 copies. And that's probably too many. While this garbage cringe e-book has no up-front cost, you can find genuinely professionally written novels and comics at a public library or through websites like Project Gutenberg. Your PC isn't a Kindle, and I can't recommend non-game e-book visual novels to people looking for PC games. It's good that this was removed from Steam.
Ive been searching thru this obscure part of steam looking for games like these. Free to play and less than 100 reviews. Alot of games in this category are pretty bad but this is definitely a memorable experience. What a beautiful story!! A great way to end a day let me tell ya!
A relaxing game
Just blend. I played for 30 minutes, hoping to see some plot happen, but it really is focused on the protagonist worrying about math tests. Pretty nice looking tho.
[h1]Before I played Aspiring Light, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
MÜKEMMEL
免费 没中文 没成就 《逐光之志》 故事梗概 这世界混乱不堪。放眼各个城市,猖獗的犯罪与腐败对居民造成严重危害。但这些都与我们的故事无关。 对艾登而言,这些不过是无关紧要的小事 —— 他有自己的烦恼要操心。比如,最后那道数学题的答案究竟是什么;如何应对施加压力的父母;如何维系友谊,避免它们彻底渐行渐远;还有对自己黯淡未来的迷茫与担忧…… 尽管生活充满挣扎,艾登却总能在仰望天空时找到慰藉。他憧憬着未来,憧憬着火箭这项发明能带领人类走出这颗星球,去往更广阔的世界。 但在他称之为 “家” 的地方,连星星都看不见。或许,永远都看不见。 《逐光之志》是一款生活片段式的线性视觉小说。故事围绕角色们单调的校园生活展开,深入探索他们的内心世界。游戏中会出现一些选择,这些选择可能略微改变部分对话与次要事件,但最终都会导向同一个结局。 你将通过三位主角的视角,探索繁华都市、沉醉于葱郁田野、在家中慵懒度日: 艾登:性格腼腆、内敛的学生。为了逃离残酷的现实,他总能在仰望星空时找到慰藉。多年来,他一直渴望能亲眼目睹火箭划破天际、冲向未知时留下的美丽轨迹。但随着身边的一切逐渐崩塌,这个愿望开始变得像一场白日梦…… 凯拉:近两年来艾登最好的朋友。她学习成绩优异,还称得上是个美食爱好者。但在与人建立深层连接方面,她却有些吃力…… 达米安:比前两位高一个年级。他在学校表现同样出色,日子看似过得平淡顺遂。但在平静的表象之下,他也有着自己的烦恼…… 完成整个故事的预计游玩时长为 3-4 小时。 ⣿⣿⣿⣿⣿⠃⢀⡾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⣿⣿⢿⢏⣼⣷⢳⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣯⡿⠒ ⣿⣿⣿⣿⠃⢀⣿⡇⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡀⣿⣿⢏⣾⣿⣿⡼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣻⠁⠄ ⣿⣟⡫⠉⢠⣶⣤⡄⣉⠛⣿⢿⣿⣿⣿⣿⣿⣿⣿⡇⢹⢏⣾⢿⣛⠛⠃⠙⠯⢿⡯⣿⣿⣿⣿⣿⣿⠿⡄⠄ ⣿⢿⡏⢠⣿⣿⣿⣧⣿⣷⣾⣾⣿⣿⣿⣿⣿⣿⣿⡇⢈⣎⣼⣷⣿⣿⣿⣎⣿⣷⣶⣥⣿⣿⣿⣿⣿⣷⣇⠄ ⣿⡟⢠⣿⣿⣿⣿⣿⡜⣿⣿⣿⣿⣿⣿⠙⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣌⠾⡿⣿⣿⣿⣿⣿⣿⣿⣯⠢ ⣿⢁⣾⣿⣿⣿⣿⣿⣷⣹⣿⣿⣿⣿⣿⠄⠘⣿⣿⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣎⢓⣿⣿⣿⡏⠻⡿⣿⣷⣾ ⡏⣼⣿⣿⣿⣿⣿⣿⣿⣷⡵⣿⣿⣿⣿⡇⠄⠘⢿⣺⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡻⣿⣿⣿⡄⠈⠙⢿⣿ ⡰⣿⣿⠯⠍⠙⠛⠷⣯⣿⣿⣎⢿⣿⣿⡇⠄⠄⡈⢻⡟⣿⣿⢿⣿⠿⠿⣿⣿⣿⣿⣿⣎⢟⣿⣿⡄⠄⠄⠉ ⢧⢧⠆⠄⠄⢀⣀⣀⠄⠙⢿⣿⣯⡿⣿⣷⠄⠄⣿⣦⡑⢴⠾⠛⠋⠁⠄⠄⠈⠙⠻⣿⣿⣷⢍⠻⣽⣂⠄⠄ ⣟⠌⣴⣾⣶⣿⣿⣿⣿⣶⣾⣿⣿⣿⣮⡳⠆⠄⢹⣿⣿⡶⠋⣠⠄⢀⣠⣤⣄⣀⡀⠄⠙⣿⣸⣷⣮⣜⠳⠲ ⡟⣿⡼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣮⣀⠘⣿⣿⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣶⣱⣿⣿⣿⣿⣿⣆ ⠈⠑⡽⣹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡣⣻⣿⣿⣿⣿⣯⡟ ⠄⠄⢻⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣵⣿⣿⣿⣿⣿⣿⣿⣿ ⠄⠄⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠿⠿⠛⠻⢿⣿⣿⡿⢿⣿⣿⣿⣿⣿⣿⡿⣫⣞⢏⢋⣵⣾⣿⣿⣿⣿⣿ ⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⠄⣀⣠⣤⣤⣀⠈⠄⣿⣿⣿⣿⣿⣿⣭⣬⣷⣾⢏⢶⣿⣿⣿⣿⣿⣿⡿ ⠄⠄⠄⠙⢿⣿⣿⣿⣿⣿⣿⣿⣿⡼⣿⣿⣿⣿⣿⣿⣆⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣼⣿⣿⣿⣿⣿⣿⠟⠄ ⠄⠄⠄⠄⠄⠈⠛⢿⣿⣿⣿⣿⣿⣷⣽⣿⣿⣿⡿⣫⣾⣿⣿⣿⣿⣿⣿⣿⣿⠟⢁⣯⣽⣿⣿⣿⣿⠏⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠉⠻⢿⣿⣿⣿⣿⣿⣶⣶⣿⣿⣿⣿⣿⣿⡿⣿⡫⠙⠄⠄⢸⣿⣿⣿⣿⣿⠋⠄⠄⢠ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠙⠻⠿⣿⣿⣿⡿⢿⣛⣿⣭⣾⣿⣿⡇⠂⠄⠄⢸⣿⣿⣿⣿⠃⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⡀⠰⣶⣿⣿⣿⣿⣿⣿⣿⠿⠃⠄⢙⡄⡫⣿⣿⣿⠃⠄⠄⠄⠄⠄ ⠄⢀⠄⣤⣤⣄⣀⠄⠄⠄⠄⠄⠄⠄⣾⠄⠄⣿⣿⣿⣿⣿⣿⠛⠁⠄⣠⡴⠛⠇⢹⣿⡯⠫⢀⣀⣀⣀⣀⣠ ⣴⣿⣷⣿⣿⣿⣿⣿⠋⠄⠄⣰⡇⢰⡏⠄⢠⣿⣿⣿⡿⠋⠄⢀⣠⠞⠁⢀⠄⠄⢸⡿⣱⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⠃⠄⠄⢠⣿⣁⣼⡇⠄⢸⣿⡿⠋⠄⢀⣤⠋⠄⣠⣾⡟⠄⠄⠸⣴⣿⣿⣿⣿⣿⣿⣿⣿
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.