No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Bren Ashgrove lost everything the night Ashcrown Keep burned. Now he's coming back — sword drawn, one name on his list: Volga. Ashbound is a story-driven pixel-art RPG where every choice you make ripples through the world. Side with nobles or peasants. Persuade villagers to fight, or drag them into battle by force. Accept peace with your enemy — or refuse it and walk away alone. There's no single "right" ending; there's only the one you choose. FEATURES • Turn-based combat with a timing twist — land a Perfect Hit by tapping at just the right moment, or unleash a Special Attack when it counts most. • Five hand-crafted regions to explore: the war-scarred village of Dunmoor, the smuggler-run port of Saltmere, the border fortress of Thornwick, Rurik's stronghold at Ironspire, and Volga's capital, Ashcrown Keep. • A branching story with multiple endings — your dialogue choices and the sides you take actually matter. • Defend village gates under siege, recruit reluctant villagers to fight, sabotage enemy siege engines, and duel rival tournament champions. • Take a break from the war: bet on arena fights, play Blackjack or Dice Duel at the tavern, or enter a fishing contest at the docks. • Level up and choose your own perks as you grow stronger. • Fully offline — no internet connection required, no timers, no pay-to-win. Draw your sword, Bren Ashgrove. Ashcrown Keep is waiting.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Bren Ashgrove lost everything the night Ashcrown Keep burned. Now he's coming back — sword drawn, one name on his list: Volga. Ashbound is a story-driven pixel-art RPG where every choice you make ripples through the world. Side with nobles or peasants. Persuade villagers to fight, or drag them into battle by force. Accept peace with your enemy — or refuse it and walk away alone. There's no single "right" ending; there's only the one you choose. FEATURES • Turn-based combat with a timing twist — land a Perfect Hit by tapping at just the right moment, or unleash a Special Attack when it counts most. • Five hand-crafted regions to explore: the war-scarred village of Dunmoor, the smuggler-run port of Saltmere, the border fortress of Thornwick, Rurik's stronghold at Ironspire, and Volga's capital, Ashcrown Keep. • A branching story with multiple endings — your dialogue choices and the sides you take actually matter. • Defend village gates under siege, recruit reluctant villagers to fight, sabotage enemy siege engines, and duel rival tournament champions. • Take a break from the war: bet on arena fights, play Blackjack or Dice Duel at the tavern, or enter a fishing contest at the docks. • Level up and choose your own perks as you grow stronger. • Fully offline — no internet connection required, no timers, no pay-to-win. Draw your sword, Bren Ashgrove. Ashcrown Keep is waiting.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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| — | 11 | 93% | Free | |
| — | 0 | 0% | $0.99 |