
A post-apocalyptic parenting adventure in a story-driven tactical deckbuilder. Hire unique companions, assemble your deck from their gear and scavenged loot, survive turn-based battles, and shape Armita's humanity: teach her mercy or harden her into a Raider to make it through.
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A post-apocalyptic parenting adventure in a story-driven tactical deckbuilder. Hire unique companions, assemble your deck from their gear and scavenged loot, survive turn-based battles, and shape Armita's humanity: teach her mercy or harden her into a Raider to make it through.

Tactical card battles built around positioning, enemy intentions, and attack patterns. Use a growing arsenal of cards to attack, defend, buff, debuff, summon, and prepare for what happens next.

Companions have their own stories, agendas, and reactions to your choices. Each one brings signature cards with built-in synergy to your deck.

Mercy makes the journey harder. Cruelty helps you survive — but changes Armita forever. Your choices change available actions, companions, story paths, and endings.

A story-first road trip through the Barrens: a child, a robot, and dubious companions crossing a wounded world of raiders, cyborgs, mutants, ruined cities, and alien terraforming scars.

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Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Russian*, Thai +10 more
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.