
Arkaia is an indie first-person adventure game for PC, Mac and Linux. Piece together an original and epic story while solving puzzles and exploring an interesting and fantastical environment.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
It took me about half an hour to get through this chapter. There are undoubtedly games that will give you more play time for the same amount of money, but a cup of coffee costs more and won't last you that half hour. Don't go expecting a long game (the developer is quite up-front about this) and you shouldn't be disappointed. There's the beginnings of an interesting story and the Myst-like puzzles work well enough. I did not encounter any major bugs, and I'm interested to see where the story goes in any future chapters. Two minor ♥♥♥♥♥♥♥ that could be improved: [olist] [*]the game does not capture the mouse, so if you have a multi-monitor setup, you might end up clicking outside it [*]player movement when walking does not ease in or ease out (unlike rotation which does) and that feels a bit jarring [/olist]
Nope.
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Trends
Modeled estimate over time.
Hours played at review time, across 20 reviews with recorded playtime.
Neat game. Short. Mostly, pretty good. There's one puzzle involving triangles, though, that irked me because I didn't know I could click on the triangle tiles. It wasn't even obvious they were there until you just flail around with the mouse and start clicking on random things. In fact, they looked like the supports for a shelf or something, not actual tiles. That part could have been much clearer. Apart from that, though, I thought it was fun. I hope they make the next installment soon. I want to find out what happens next.
Jeu très court ( 1 seul chapitre ) . Mode de déplacements vieillot. Quelques puzzles sans grand intérêt.
This was nice, and I'd like to see more releases in a series. The puzzle complexity was a nice balance. Not too hard, not too easy. I think the Left,Right,Middle click areas also force the player to explore the world more from all angles. It slows down the progress and lengthens out the gameplay. Considering there's only 5 puzzles to solve it took me 72 minutes to finish. (I'd say I'm an average puzzles solver) Some constructive critisism for the next releases: * The low res textures are pretty horrible up close. * I didn't like the left/right click UI for spin directions. Left clicking on the left or right side of a wheel is more intuitive to change the spin direciton. Or click-drag. * The speed of wheel spinning/water pouring was too fast, and made it difficult to select the desired position * The tide changes in stepped intervals * The burley man-hand cursor is a little funny and out of character High res textures and fewer flat surfaces could really change this game and make it much more immersive. Anyway, nice work and I hope to see more!
Totally short! I see now it was released in 2017, once you finally think you are getting somewhere the game ends and says it is the end of part 1, with part 2 to follow. Three years ago! No wonder it is cheap. 20 minutes or less and it is all over. The movement is mouse control only and a bit odd, you cannot go directly to where you want to be but a roundabout fashion only. If I had known it was a just a teaser and not a full game I might not have bothered.
Totalmente incompleto, te deja despagado.
Looking forward to the next chapter :)
Een kort spel waar je uren mee bezig kan zijn. Leuke gemaakt eiland. Zo mooi zijn als er nog een deel twee komt.
Short but pleasant puzzle game. More simple than Myst, but it looks like it was never continued. This was Chapter 1, but Chapter 2 never came to fruition
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.