
Rise up and play with up to three friends in this ever-evolving cooperative multiplayer, roguelite shooter. Explore multiple biomes, mini games, find hidden chests, and defeat numerous enemies and bosses.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

About

Genres
Stats
English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Keep crashing and kicking me. I cant do anything...
Osmosis Jones son vs the cyberrealm.
Idk, this is one of those games I wanted to like a lot, but atm it's just not doing it for me. I obsessively grinded it at first to then just be left in the dust (like so many other decent, but I guess not worthy enough games to finish). I def think it's cause it's too repetitive - it is a roguelike, after all, and it's just not my cup of tea of a genre (still gonna recommend it in case they ever update and change the direction of the game to make it more linear/with a story and stuff; I'd like to come back and see how my perception changes then)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the best build I have is speed and katana
muito bom, jogo bem divertido para tirar um tempo
gg
"Fajna gierka. Polecam." ~Krystian
Ich spiele dieses Spiel jetzt schon recht lange (immer im Duo) und liebe es wirklich, allerdings ist uns jetzt schon oft aufgefallen, dass im "Boss Rush" ab Schwierigkeit 150ca am Boss "CEO" kein Schaden mehr gemacht werden kann, egal welche Waffe oder Fähigkeit benutzt wird das frustriert einen etwas. Ist es nicht dafür ausgelegt "so weit" zu kommen oder machen wir etwas falsch?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.