
Build, upgrade and defend against an endless onslaught of the terrifying cryptids of Appalachia in this roguelite base-defence horror!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You can't defend without a base!
Choose between a vast range of defences to strengthen your base, whether that's through increasing your army limit via building spawners, or by stopping the enemy with sheer firepower, by choosing from an array of defensive towers, ranging from simple archer towers, all the way up to towers that can call forth lightening from the sky to strike down your foes!
And before you ask, buildings like spawners can be placed anywhere you like, and there is a lot of flexibility to the building system, such as rotating and demolishing buildings to suit your Chief's needs.

Trying to face the onslaught alone? Don't bother.
Use your rewards from defeating waves to unlock brand new troops to forge a tribal army that rivals even the most brutal of cryptids! As a roguelite, all unlocks remain permanent, so that even if you die, and everything else resets, you'll still have all your troops, ready to go, as soon as you have the resources to build them.
To make sure the enemy doesn't overpower your troops, make sure to upgrade them, with the lack of an skill cap meaning you can create some truly god-like units!

Your goal is simple: stop the Appalachian cryptids from breaching the Mountain Pass. In this roguelike defender, the waves only end when your base falls. Keep building, upgrading, and fighting to prevent the wilderness from reclaiming the land.
Multiple enemy classes to fight against (such as siege, general, assassins etc)
Randomised waves to keep each one varied and dynamic, no two waves are ever the same
Roguelike progression - Infinite levels to upgrade to make some incredibly overpowered troops, defences or abilities
Post-Launch support - After the game launches, more content such as new troops and enemies will be added based on player feedback
Unlock (currently) 6 different troop classes, ranging from weaker units such as the spear warrior, all the way up until you unlock mountain golems!
Choose between 4 different towers, each with completely unique abilities and use-cases
Upgrade you Chief's skills, with active and passive abilities to make your Chief a nightmare for the cryptid hordes
Fight off (currently) 11 different Cryptids, ranging from mutant boars to the wendigo itself!
Reach Impossible+ mode to increase your permanent resource multiplier, allowing you to go further and further into the game as you progress!
Dynamic building system, with free-placement aligned with tools such as rotating and demolishing buildings
Event System - Random events like 'Blood Moons' will occur throughout the game, and if you survive, your rewards double/ triple
Reviews
A simple but nice concept for a tower defense rougelike. The music is surprisingly nice and the art style is in the right direction! As for the gameplay, I'd say it works fantastically well for a landmark on what it can be in the future, but I believe there are a few drawbacks: - I'd love to see more movement options as a means to avoid damage and get into the fight quicker. Stuff like a dodge, jump, or even movement upgrades would heavily increase actual action time of the game. - More diversity in upgrades would also enforce the specific genres the game is in (maybe instead of the slam you could use a bow and arrow for big single damage at a far distance, a shield to block incoming attacks or stunning them with a parry, maybe even a ritual idol which gives your walls temporary immunity or buffs your friendly NPCs with more damage/attack speed) - The icon and key for starting the wave needs to change imo, it took me 3 waves to mentally stop myself from accidentally pressing it thinking it was either the jump key or something else - This comes without saying but it could also use a lil bit of optimization, my PC is decent (especially for this small of a game) and it did have moments of frame lag All in all I'm excited to see where the game will go and what comes next, keep it up!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Brilliant game play and love the design. Addictive.
Fun game, but here's some improvements! I'll start off by saying overall, the game is great for the price, and I can easily see the replayability with the resource increase mechanic, but there are a few things that I think could be improved: - I don't like waiting so long for the enemies to spawn, I think that once a round is defeated, it should spawn the next lot straight away so I'm not stuck waiting there for them - There should be some kind of mid-round activity to do whilst my troops fight, either that or make the fighting mechanics better - More cryptids please! I really like the range that there is right now but it could definitely do with a few more, maybe like the loch ness monster or the chupacabra or something? Anyway, I did have a great time playing this, and I'm interested to keep playing to see stuff like the Wendigo etc This game also feels exactly like this old mobile game called heroes and castles that I used to play which is really neat!
Solid game, just needs a few tweaks! It’s definitely worth it considering the price, and the resource progression gives it solid replay value. I do have a few quick suggestions to make it even better though if you're interested: Pacing: Let us spawn the next wave immediately after clearing a round so we aren't standing around waiting. Player Engagement: Give us something active to do mid-round while troops fight, or deepen the actual combat mechanics. More Cryptids: The current roster is great, but expanding it with icons like the Chupacabra or Nessie would be awesome. I’m really enjoying it so far and can't wait to see the Wendigo! P.S Make the game a little more of a challenge please!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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