
This game is set in a fictional post-apocalyptic Western Europe. They must use their wits and skills to survive in dangerous environments. On the road of adventure, players will encounter thrilling moments and feel an unparalleled tension and sense of accomplishment.
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About
Set in a fictional, post-apocalyptic Western Europe, players must venture into various zones—including apartment complexes, large supermarkets, city hospitals, research centers, and temporary shelters—to scavenge essential supplies.
However, once you leave the safety of your base and step into the desolate wastelands, the danger escalates rapidly. Each area in the game is home to unique and perilous biomes filled with threats. Players start with only basic gear and must rely on their wits and skill to find resources, fend off zombies, and—most importantly—make it back to the shelter alive.
Be warned: nuclear radiation has had unpredictable effects on local zombies and enemies, making them even more ferocious and deadly...
By observing, experimenting, and exploring repeatedly, you’ll gradually uncover the secrets of the map’s layout and mechanics. But tread carefully—your primary goal is to return safely. Every expedition holds the potential for unique rewards: valuable loot, newly revealed paths, or hidden story clues. Get ready to face the unknown—because the wasteland never stops surprising you. Your courage and curiosity will unlock the unique secrets and treasures hidden in every corner of the map.
The world is still plagued by roaming zombie hordes, always ready to strike—so never let your guard down. But don’t lose hope! When your ammo is well-stocked, why not go all out in a thrilling purge? Unleash your heavy weapons and mow down enemies with overwhelming firepower. Imagine standing amidst a mountain of corpses, spraying bullets like fireworks, turning the battlefield into a chaotic testament of your dominance. Stay sharp, survive, and use your strength to forge a safer tomorrow.
In this harsh, post-apocalyptic world, survival is everything. If your character dies, all accumulated gear and resources are lost. After all, only the living can continue the journey to a better tomorrow. Enduring and surviving—that’s the key to overcoming this brutal game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
一杯奶茶的价格,游戏内容倒也挺符合价格的,比较适合摸鱼玩会
别看画风简陋,玩起来还真不错。捡垃圾很爽,一直捡垃圾一直爽。
-= 、一坨
[h1]简介[/h1] 《Apocalyptic Shadow(末日幽影)》介绍下和开始游玩的时候感觉还行,但随着游戏的推进,就会发现非常多的问题,这些问题还包括很多游戏的bug。比如游戏作为一款肉鸽,设计倾向很像搜打撤,又设计了明显和多样的生存指标,进入场景感觉就像是个打僵尸为主的搜打撤了,接下来就围绕这三点进行详细的阐述。 [h1]搜[/h1] 出了局外后,要先装备好武器,身上还有一些初始物资可以,然后地图的建筑都比较抽象,还有需要钥匙才能进入的建筑,进入建筑可以会有一些僵尸,僵尸的移动和主角一样僵硬和别扭,如果场景稍微复杂一点,就会被卡住。靠近箱子柜子啥的会有交互提示,就可以搜刮物资,背包空间有限,也有自动归整,好评。 [h1]打[/h1] 主要就是打僵尸,有三个武器栏位和几个道具栏位,需要提前装备好然后按下对应的数字键就可以进行切换了。僵尸的种类还行吧,有几种不同的,还有远程攻击的吐痰僵尸,频率还挺高,一口大浓绿痰,不光生存压力巨高,生理的逆反和抗拒也很大。近战的攻击很几乎看不见武器再动,怪物就死了,开枪的话,瞄不到僵尸的头,打头会空靶,倒是瞄着僵尸的脚就可以打到头,挺神奇的。 [h1]撤[/h1] 最后就是撤离了,老实说我还没有能成功撤离过,主要是随着时间的推进,会有一个专门攻击玩家的机枪塔,看见的时候可以说就已经决定了死亡,因为后头是僵尸怪呗。 [h1]总结[/h1] 总的来说,《末日幽影》这款游戏挺难绷的,这游戏玩起来非常的折磨自己,因为从各方面都没有做好,也并不是说半成品,就是很别扭的感觉。搜到的东西都是垃圾多,占背包的位置,想去好一点的建筑还要找钥匙,游戏的地图也做的很简陋,甚至连个颜色的区分也没有,打的问题已经说了,不是类幸存者,鼠标指向战斗的,但这枪械的弹道偏离也太夸张了,还有就是怪物的刷新和卡死,卡在一般的地方都还说,卡在有物资的地方就让人难受了,打也打死,开进也不会被小怪打,也只能无奈放弃了,主要是怕关键的一些钥匙啥的在里面,这就令人很难受了,最后就是地图刷出来的防守机器人,针对玩家的绝杀简直是连回头路都不给。玩着挺折磨的,按需选择吧。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
居然有永久死亡机制,有点东西。现在的独立游戏很少敢做得这么绝了。 氛围感做得还可以,特别是在医院那张图,只有手电筒光的时候挺压抑的。虽然是上帝视角,但转角遇到怪还是会吓一跳。 目前枪械种类有点少,希望能多更新点武器。如果你喜欢《僵尸毁灭工程》或者《Darkwood》那种调调,这游戏可以试一试,虽然简陋了点,但那股生存的紧张感是有的
Apocalyptic Shadow, developed and published by EasternDR, is a bleak and uncompromising survival experience that leans heavily into tension, risk, and the constant pressure of scarcity. Set in a devastated post-apocalyptic Europe, the game immediately establishes a grim tone where every abandoned building feels dangerous and every excursion beyond safety carries real consequences. Presented in a top-down 2D perspective, the world is easy to read at a glance, yet never feels safe or predictable. Ruined streets, derelict facilities, and contaminated zones create an atmosphere of quiet dread, reinforced by the knowledge that survival is never guaranteed and progress can be erased in an instant. At its core, Apocalyptic Shadow is driven by exploration and survival management. Players venture out from their base to scavenge for essential supplies such as food, medical items, ammunition, and equipment upgrades, all while navigating hostile environments filled with mutated creatures and undead threats. Each location is carefully designed to encourage cautious movement, observation, and route planning, rewarding players who take the time to learn layouts and enemy behaviors. Radiation-affected zones add another layer of danger, forcing players to weigh whether the potential rewards are worth the long-term risks. This constant decision-making gives exploration a slow-burn intensity, where simply reaching a new area and returning alive feels like an achievement. Combat reinforces this sense of vulnerability rather than undermining it. Encounters are fast, deadly, and rarely forgiving, especially early on when resources are limited and mistakes are costly. Ammunition scarcity discourages reckless gunplay, pushing players to decide when to fight, when to flee, and when to avoid enemies altogether. When combat does break out, the shooting mechanics feel sharp and deliberate, with positioning and timing often mattering more than raw firepower. The game’s permadeath-style punishment—where death results in the loss of carried gear—ensures that every firefight is approached with tension and restraint. Victory is satisfying not because it is flashy, but because it is earned through careful planning and execution. Progression in Apocalyptic Shadow is subtle but meaningful. As players survive longer and become more familiar with the world, their confidence grows alongside their equipment and map knowledge. Small upgrades and improved gear noticeably change how encounters are handled, allowing for more flexible strategies and slightly bolder exploration. However, the game never fully relinquishes its grip; even well-equipped characters can fall quickly if complacency sets in. This balance between empowerment and fragility is one of the game’s strongest aspects, ensuring that tension remains consistent throughout the experience rather than fading as progress is made. The overall presentation reflects its indie roots, but in a way that complements the experience rather than detracting from it. The minimalist visual style keeps the focus on gameplay clarity, while environmental details convey the decay and emptiness of the world effectively. Sound design, though restrained, reinforces the atmosphere with unsettling ambience and the sharp punctuation of combat sounds, making moments of danger stand out against long stretches of eerie quiet. There is a sense that the world once held life and order, and that its absence is just as important as the threats that now inhabit it. Ultimately, Apocalyptic Shadow is a game that thrives on pressure and consequence. It does not aim to comfort the player or soften its edges, instead embracing a harsh design philosophy where survival must be earned again and again. For players who enjoy methodical exploration, high-stakes decision-making, and survival systems that demand respect, it offers a deeply engaging and often nerve-wracking experience. While its unforgiving nature may not appeal to everyone, those willing to adapt to its rules will find a tense and rewarding journey through a world that never stops reminding you how close to collapse you really are. Rating: 6/10
便宜。 能玩。 也没我想的那么糟糕。 这年头一杯奶茶钱能买个让你提心吊胆几小时的游戏,值了。
物资全靠捡,简单易上手,游戏内非常自由,没那么多约束,想干什么干什么
我是为了不到10块的价格买的,本来想喜加一,结果玩了一下午。😂 游戏玩法有点像低配版的2D塔科夫,搜刮垃圾真的很上头!但是在超市里贪那个罐头被丧尸围殴死的时候,我的心都碎了... 辛辛苦苦捡的破烂全没了啊!!!😭 即使是小游戏,但这死亡惩罚也太硬核了吧?建议手残党慎入,或者像我一样,捡到一点东西就赶紧撤,别贪!别贪!别贪!
画风虽然有点简陋,但是这个价格倒也还算值的上,算是僵毁平替吧
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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