
Experience the high fidelity virtual reality of your own hands like never before.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Genres
Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wish there was something between no and yes. The game is great for being a tech demo. If you want to play it without the controllers it says to use at the beginning, either don't even bother, get stuck on one part and not be able to figure it out for like 30 minutes just to unlock 3 more minutes of gameplay, or do a very specific set of steps to be able to continue. Go into settings on your vr, not on your computer, go to controllers, explore a little until you find something about community layouts (i dont remember exactly how to get there) and select something like "[controller name] optimized for Hand Lab
10 джентельменских рукопожатий из 10
Muy buen juego como tutorial de usar un vr e interactuar. Mantiene el humor de Portal de siempre. Lastima que dura 10 minutos, pero una joya
игра прикольная но на квест 2 не понял как усилить сжатие руки для роботаю
Great demo of the Valve Index controllers! Love the hardware.
cool robot people
Jakby no fajne demo. (Bardzo krótkie) (Gra jest przystosowana pod kontrolery Valve Index więc żeby zagrać w tą grę na innych potrzeba znaleść poradnik w który pasuje do twojego rodzaju kontrolera i pobrać taką wtyczkę która pozwoli że gra będzie myślała że masz kontrolery od Valve Index)
Fun tech demo for the original valve index controllers.
good
Peccato non ho potuto continuare a giocare sul Meta Quest 3 per via dei controller, era un gioco molto carino
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.